Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png

Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

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Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

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Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png

Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

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“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

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Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

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“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

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“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

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When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

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Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.

Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png

DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png

DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
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Beth Rimmels

Beth Rimmels


Especially when the discussion is FAR MORE about "should they do it again."

I don't plan to roast anyone over a fire for how things were done 40 years ago. But if they want to repeat themselves today, then we have an issue. Because while it may have been funny 40 years ago, it isn't funny today.
Oh, I am with you on that, I doubt they will have some of this in the new version (Gully Dwarves, etc., don't think they have Fizban anyway)

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Sure, I've heard of slapstick. Seen some good slapstick. There is a difference of course between say, a man walking around a yard and hurting himself on accident, and that same man doing a slapstick routine of beating a woman, even by accident. Even if it is fiction, one is okay, and the other isn't.
have you ever seen the Honey Mooners? It is funny and a product of it's time, and I would not want it removed from TV or something... but they could NOT make it today with the threats of domestic violence even in jest (and part of the joke is the wife might/likely would beat the husband in a fight) a man can't threaten to give a punch to his wife if she doesn't listen to him.
And I will completely agree with you that some of the worst elements of Kyrnn were intended as comic relief. The problem is "intended as comedy" doesn't buy you a free pass.
again, this is why I don't go back and reread and I may not get the new novel.

Because I grew up with that saying, "Sticks and stones can break my bones, but words can never hurt me." And it was drilled into me. Words can't hurt you. Toughen up. Words can't hurt you, stop crying. Words can't hurt you, ignore it. And I know people who still believe that, who still to this day when someone is talking about these things think that "mere words" are can only hurt people who are "overly sensitive".
I too was told that alot, and my grandfather until his dieing day used to stand up for me and tell people that wasn't true (I almost am afraid to dig into why that was)

Oh, I am with you on that, I doubt they will have some of this in the new version (Gully Dwarves, etc., don't think they have Fizban anyway)
I'm guessing since they published a book named after him only a year ago, Fizban will be making some sort of appearance (either as a cameo in the adventure, or mentioned in the background text).
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Staff member
As to Fizban, he is not suffering from dementia, it obviously is all an act and comic relief - but I guess in your mind that does not make it any better… must be tough to not be able to distinguish between fiction and real life
Mod Note:

Some might consider that a personal insult. Some might not. If no offense was intended, you might want to be more careful with your self-expression going forward.


5e Freelancer
No, it is not a joke on dementia,
Can you elaborate? Because up until that point in the book, his forgetfulness had been played for laughs multiple times already (you know, where he would forget what he was doing and spontaneously start casting fireball?)

From all indications, it was a joke on dementia. And if that specific example wasn't, there's other examples I can provide.
and we had a good idea that Fizban was not what he seemed / was a god way before book three, basically right from when we met him for the first time, it's just than he admitted it then.
Really? Because, while I'd had Fizban's godhood spoiled to me before reading the trilogy, I don't remember any text in the book that indicated that. If I recall correctly, up until the third book, you're just supposed to think he's "senile fireball Gandalf" that died falling because he couldn't remember the two-worded spell that would have saved his life. And then he pops up at the end of the third book, turns into a Dragon God, and flies away. Am I misremembering? Was there anything to indicate his godhood before that moment except possibly a cryptic sentence that could easily be taken as the ramblings of someone that's "not all there" due to the behavior that they had established for him earlier in the series?

I mean, it's been a few years since I read the books, but I don't think I'm forgetting anything major here.
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Really? Because, while I'd had Fizban's godhood spoiled to me before reading the trilogy, I don't remember any text in the book that indicated that.
I am going back to my high school memories here, and it was before I ever played D&D so I was not spoiled, but by the time he 'died' I was surprised because I know I thought he must be something... but I don't think anything would make you assume he was a god


5e Freelancer
Once you remove all the “problem stuff”
If there was "problem stuff" (there was, and denying that is a bad look), then it deserves to be removed. The setting would be better without it. A major reason I don't like the setting is because of that stuff.
and remove the cataclysm
There is no evidence that this has happened.
and remove the barriers that the Mages installed
What, they have to take a test and connect to a certain moon? Or what are you talking about, because they talked about the Wizards of High Sorcery in the Dragonlance UA, and it really didn't look like much had changed except for Sorcerers being added (which really isn't a big deal).
and make the Knights another generic order of Knights etc
. . . But, that's exactly what they are. Unless I'm misremembering, their whole deal was that they were an order of what are basically just paladins that swore oaths to protect the people of Ansalon. That seems pretty generic.
what have you got left?
Hmm, what parts of Dragonlance did I like? I'm trying to remember. The seafaring Minotaurs were a unique take on that race, I guess. Draconians were interesting, especially their death effects, even if their origin story was the worst case of Good is Dumb that I've read in a book. You still have wars between good and evil dragons, which is pretty cool. Magic weapons specifically designed to kill dragons are cool if a bit cliché. There are mages connecting to one of the different moons. There's still Lord Soth, a pretty cool villain (was he the first Death Knight to appear in a D&D product? Because, if so, I think they're cool).
Krynn the world where they fought a war with dragon riders a couple times. Which seems to be what WotC wants.
. . . Isn't that the main draw to the novels? A D&D adventure in a world where dragon knights ride on dragons and fight against Evil Dragon Goddess in a dragon war with dragon lances. The setting and the war is literally named after the main weapons they use in the war.

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