Amrûnril
Hero
The new Unearthed Arcana previews the idea of feat levels. With only level 1 feats presented so far, it's hard to know what this system will ultimately look like. I am worried, though, that this change will constrain character customization options. This seems most apparent at first level- while I'm sure there will be more level 1 feats than the 10 in the current playtest, it also seems clear that a character choosing a feat at first level will have significantly fewer options than a variant human or a Tasha's Cauldron custom race has now. It also seems like there will be a clear incentive to choose a feat with the highest available level, which will make combining feats that happen to fall in the same tier difficult. And since the majority of games don't reach high levels, players will rarely have the opportunity to use feats designated as 12th, 16th or 19th level.
Of course, how much this matters will depend a lot on execution. How many feats will be assigned to each tier? Is there some compensation if a higher level character chooses a lower level feat? Also importantly, we dont yet have a way to evaluate any benefits of leveled feats that may weigh against these constraints. I don't want to jump too firmly to conclusions, here, but I do think this is a concern worth keeping in mind as we learn more about the proposed system.
Of course, how much this matters will depend a lot on execution. How many feats will be assigned to each tier? Is there some compensation if a higher level character chooses a lower level feat? Also importantly, we dont yet have a way to evaluate any benefits of leveled feats that may weigh against these constraints. I don't want to jump too firmly to conclusions, here, but I do think this is a concern worth keeping in mind as we learn more about the proposed system.