Yaarel
🇮🇱 🇺🇦 He-Mage
The BEST spell effect is DEATH NO SAVE. The Fighter class is better at this "spell" than any other class.If you are going to invent your own terminology please don't take existing official terminology and copy the words. It's even worse than finding a new meaning for the word "level" because at least you know level is a confusing word.
But the simple answer is level 9 is, I agree, very different from level 8 if you are a primary spellcaster. Level 5 spells are a lot wider in scope than level 4 spells. It's where you really get the strategic spells like Teleportation Circle or Wall of Stone. It's even very different from level 8 if you are a secondary caster and break into third level spells.
But if you're not a caster? If you're a fighter at level 9 you get to use Indomitable 1/day. Thrilling. If you're a barbarian you get Brutal Critical. What rapture. If you're a monk you get to run over water and up walls - which looks good on paper, but the wizard's been flying and had the water walking ritual long enough that this is late to the party. And the rogue? They get a subclass ability - and their level 9 subclass abilities are often notably bad.
Even if we look at the captstone level 11 abilities? The fighter gets a third attack. Which fundamentally doesn't change their capability - they still kick people's arses in combat, attacking them in the same way and doing damage in the same way, just doing more damage per round. The barbarian's level 11 ability looks good on paper but prevents three papercuts. The monk gets a subclass ability. But it's not huge. Only the rogue really changes what they can do at level 11 (by basically never failing a skill check).
And this is the problem. The four non-casters don't enter what you consider tier 3 at level 9. The fighter and the barbarian never really change the scope of what they do unless they have seriously OP subclasses. The Rogue does at level 11. And the Monk does at level 14.
Correct. Teleportation isnt a problem.The problem isn't Teleportation Circle.
LOL, No!It's up against spells like Passwall,
Passwall is a crap spell that needs a rewrite. At its slot, it is a joke.
Banishment, not sure. It has never caused issues in my campaigns.Banishment,
Wall of Force is strictly better than other wall spells. Either the other wall spells need to become available at lower slots, or else Wall of Force deserves to be one slot higher.Wall of Force,
In any case, Wall of Force is the kind of thing that happens at the "name levels" 9-12. Currently, it comes on line at level 9, the same time as Teleportation Circle.
Probably the spell is ok at level 9, and the other wall spells need to adjust according. But I dont think I would cry if it became available at 11 as slot-6 spell. But I will look at it more carefully.
Note the Forcecage spell doesnt happen until the 13-16 levels − when very few players are playing. At these levels, one might not expect it to be a problem, but perhaps it is.
Relatedly, the Otilukes Resilient Sphere is an other force barrier; it becomes available at level 7 (slot-4), but no one seems to complain about it. It has never been a problem in my campaigns.
Never had a problem with 5e Wall of Stone. Note the spell specifies that the material only has 30 hit points per inch (min 3 to max 6 for a small wall), so one or more Fighters at the same level can efficiently break thru a Wall of Stone.Wall of Stone (for the permanent effect) and numerous others.
In fact, Fighter, Rogue, and Barbarian are solid classes that remain extremely popular at every tier. The Fighter is the most popular class at every tier.The problem is that the rogue and monk turn up late into what you call Tier 3 - and the fighter and barbarian never turn up at all. The problem here is not with the full casters.
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