James Gasik
We don't talk about Pun-Pun
Also, "Know Your Enemy" isn't a social ability. It's only function is to give the Battlemaster knowledge of the target's combat ability.
this is correct... there are minor abilities for social and exploration, but you nailed the issue (maybe by mistake)Remarkable Athlete is an exploration feature. It's used to make better ability checks (that don't rely on skills) and jump larger distances (like gaps).
Student of War is general non-combat, usually exploration.
Know Your Enemy is mostly social.
Clearly, they aren't wizard-like, but it's not like they're completely devoid of exploration-based features.
Clearly, they aren't wizard-like,
I actually left the thread and came back cause in another thread someone said there was a consensus here that it's not an issue unless your DM house rules it to be... but I can see no one has reached any such conclusionHas anyone's opinion actually shifted one way or another as a result of discussion in this thread? Or have people simply entrenched their heels even deeper behind their lines in the sand?
It's technically social, in that it can use the social pillar to assess things about a potential threat. A 4 minute conversation can get the fighter to know a lot about an enemy, including how powerful they are and how they may tend to fight.Also, "Know Your Enemy" isn't a social ability. It's only function is to give the Battlemaster knowledge of the target's combat ability.
But why can a wizard not be better at specific circumstances than a fighter?what makes a wizard better at exploring then a rugged fighter?
what makes a wizard better at social and political intrigue then a charismatic fighter?
the only answer is "MAGIC"
Seems a stretch. Now if you wanted to say it's an exploration ability, since it lets you determine how deadly an enemy is, that seems more credible. Really, this should be a Rogue ability, so your scout can better assess the strength of an encounter...but I've rarely had any good luck with scouting ahead in over 30 years of playing D&D (it almost always ends up with having to run from a solo encounter) so it probably wouldn't do any good even if it was.It's technically social, in that it can use the social pillar to assess things about a potential threat. A 4 minute conversation can get the fighter to know a lot about an enemy, including how powerful they are and how they may tend to fight.
You're right that it's not something that's overtly makes social encounters more successful, but through social encounters, you can gain better insight on an NPC.
It can also be useful assessing whether a creature is as they appear. If a lithe old lady somehow exceeds your constitution score or a lumbering creature exceeds your dexterity, there may be more than meets the eye about them.
Can't speak for others, but allowing the "wizard's aren't op" folk to have it out with the "wizard's are op and that's how the game is supposed to be" folk has seemed an efficient way to let things progress.I actually left the thread and came back cause in another thread someone said there was a consensus here that it's not an issue unless your DM house rules it to be... but I can see no one has reached any such conclusion
it depends... if you give each class a niche that works. When the fighter niche is 'hit hard and have lots of ability to take hits' and the casters can choose to be as good as an unoptimized one, or almost as good as an optimized one at those 2 things what is the point?But why can a wizard not be better at specific circumstances than a fighter?
I'm not sure that is trueIt should be noted that a wizard, even with plenty of spells to choose from, has to choose discreet and sometimes very niche options for adventuring
okay, but how can a fighter even attempt this?Certainly, a wizard has tried "speak with animals" on a beast-like creature only to find it's a monstrosity.
If the adventure us entirely in 1 day (so no chance to reprep the next day) and you end up with LESS optimal choices, but still can keep up with the fighter what is the point of saying this?Likewise, there may be times where a wizard thinks "Blight is too niche to bother," then the next whole adventure revolves around plant-type enemies and locales.
except the fighter doesn't haveIt's like this:
The wizard chooses more niche exploration features one-by-one but the generality of exploration depends on what they pick up. Meanwhile, a martial may have more generalized exploration abilities in the form of skills or features, but they don't have a particular answer for a particular scenario.
that the casters don'tskills or features,
I can understand your POV.Seems a stretch. Now if you wanted to say it's an exploration ability, since it lets you determine how deadly an enemy is, that seems more credible. Really, this should be a Rogue ability, so your scout can better assess the strength of an encounter...but I've rarely had any good luck with scouting ahead in over 30 years of playing D&D (it almost always ends up with having to run from a solo encounter) so it probably wouldn't do any good even if it was.
Who knows how the fighter can help? Maybe if the player is clever, they can somehow use their ability scores, skills, or tools to help the party with whatever they need. The point, though, is that the wizard and fighter, in this scenario, is at best at even footing.okay, but how can a fighter even attempt this?
The adventure might not be entirely in 1 day. Even with prep time, the wizard has to level up before adding Blight to their spell list.If the adventure us entirely in 1 day (so no chance to reprep the next day) and you end up with LESS optimal choices, but still can keep up with the fighter what is the point of saying this?