no they wouldn't it comes down to stats...
a fighter gets nothing to help lift/pull at all... just stats. now the druid from a moment ago can dump stat and turn into something to get strength though
Except there is no valid beast for the moon druid that gets them either a +8 in regular strength checks or a +11 in athletics. Even if they did, sometimes a strength check needs something with opposable thumbs.
And the D&D animal kingdom is surprisingly bad at dexterity in general.
and the wizard gets 2 new choices every level... how many can fighters pick?
The topic was that a wizard might not have an optimal spell in a specific adventure. Whether the fighter gets a choice or not is irrelevant to the discussion.
it's weird that you pigion holed "I have no idea what I am doing and just pick spell at random" on to the wizard.
I think it would be a tactically sound decision to cast darkness on an enemy depending on your party composition. It's not picking a spell at random, it's using a legitimate strategy. The point is that a legitimate strategy may not work as expected and, if it doesn't, then the resources used to commit to the strategy is wasted.
wait... says who?
on average the fighter has 2hp more then the wizard/sorcerer (and 1hp per level better then any other non d10 full caster) if they both have equal con scores... and AC is totally build and equipment dependent.
2hp more, per level, on classes that prioritize a spellcasting ability modifier on top of their AC and HP ability scores.
A fighter can easily get 20+ AC and +5 con while sacrificing nothing to their preferred gameplan, then they can increase other ability scores as desired.
A spellcaster barely gets +5 to their spellcasting score and +5 to either AC or HP scores. And for each point invested the AC or HP before +5 spellcasting is a point not invested in their primary gameplan.
the only options I see on a fighter are parry, defensive fighting style and two weapon fighting feats... 1 requires activation, 2 require weapons (and if surprised no weapon at the ready)
You've misinterpreted my statement. There are no need for options because those are built-in.
At the start of combat, a fighter will always have their max AC and HP stats. A wizard must use their reactions, actions, or pre-buff time to gain those benefits.
wait what?!? what metric are we using to detriment how many d20s we roll for a given class
It's simple. Spells don't normally require player-facing ability checks or saving throws. But a fighter will have higher physical ability scores on average and will always be using attack rolls or ability checks in combat. And almost always use ability checks out of combat.