FrogReaver
The most respectful and polite poster ever
I think it may be hindering our discussion in that the primary example we have discussed leverages the notion of player intent vs dm decision to say no.
What if we are in a system where intent doesn’t matter? How does that change things? What if the players only intent in using that ability was to ‘see what happens’.
Maybe we have been focusing too much on GM principles and not enough on Player principles when discussing MMI.
What if we are in a system where intent doesn’t matter? How does that change things? What if the players only intent in using that ability was to ‘see what happens’.
Maybe we have been focusing too much on GM principles and not enough on Player principles when discussing MMI.