I like the concept.In Monsters of the Multiverse, a lot of races had some extra text in their creature type line specifying that they count as a certain race. For example, duergar’s type line says “You are a Humanoid. You are also considered a dwarf for any prerequisite or effect that requires you to be a dwarf.” I could see that being a thing for half-races.
In A5e, a Duergar would have the Dwarven heritage and the Deep Dwarf culture. So in terms of heritage, they're still very much a Dwarf. But they're culturally distinct from other Dwarves.I like the concept.
Because the point of feats is customization, I dont want feats to be gated by race prereqs. Are there other meaningful situations where, for example, a duergar qualifies as a dwarf?
I think feat prerequisites are the only place where it matters in 5e currently. There might be like an odd magic item that requires attunement by a dwarf or something, I guess. Eladrin counting as elves makes them immune to ghoul paralysis. But generally I don’t think there are many effects that care about race that precisely, yet.I like the concept.
Because the point of feats is customization, I dont want feats to be gated by race prereqs. Are there other meaningful situations where, for example, a duergar qualifies as a dwarf?
I'm not trying to crap on the thread, but isn't this what everyone has always done? or is it just me?Pick rules for a race, and then just reskin it as another race.
Please, do tell how by picking the mechanics that exactly match what they could get otherwise but being able to change the fluff, you can mix-max "beyond the levels even the godhead intended".one flaw with that it will be used to min-maxing beyond the levels even the godhead intended.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.