Mistwell
Crusty Old Meatwad
Interesting tidbits from video #1
They learned from feedback that they didn't need an equal number of rules for each of the three pillars of the game.
For example, for Social Interaction, the audience feedback was that the audience didn't want a lot of game mechanics governing that pillar. They wanted to role play out their character, maybe talk in funny voices, maybe make a charisma check, but they didn't need a whole of [of mechanics] to feel satisfied with it. Character personality on your character sheet intentionally takes up about as much space as combat on your character sheet, and those personality traits are supposed to help serve as a reminder and support for social interactions, and to note it's an important concept to players.
For exploration, they presented material in a different way. They don't give players specific options like "You can make a perception check" but instead focus a lot more on you just telling the DM what you want to do and the DM adjudicates that.
They learned from feedback that they didn't need an equal number of rules for each of the three pillars of the game.
For example, for Social Interaction, the audience feedback was that the audience didn't want a lot of game mechanics governing that pillar. They wanted to role play out their character, maybe talk in funny voices, maybe make a charisma check, but they didn't need a whole of [of mechanics] to feel satisfied with it. Character personality on your character sheet intentionally takes up about as much space as combat on your character sheet, and those personality traits are supposed to help serve as a reminder and support for social interactions, and to note it's an important concept to players.
For exploration, they presented material in a different way. They don't give players specific options like "You can make a perception check" but instead focus a lot more on you just telling the DM what you want to do and the DM adjudicates that.