Thomas Shey
Legend
This is because they DO NOT WANT TO DRIVE PLAY or THEY CANNOT DRIVE PLAY. There is s host of reasons why this might be true (from cognitive limitations to social limitations to investment limitations). For these two cohorts of players, MMI and Force (and resultant Railroads) are not only NOT DYSFUNCTIONAL, the inverse would actually lead to dysfunctional play (halted, stilted, stagnant, or otherwise FUNAR fiction/gamestate and/or an undesirable cognitive load or emotional state for those players).
I’ve seen it firsthand. I know personally of multiple players where this is true. I’ve read tons of anecdotes about these cohorts here and elsewhere.
I've referred to this elsewhere as "players looking for their chalk marks." I know its common to believe this only occurs when people have been trained to this, but I think that's super dismissive of legitimate preferences (or alternatively, not accepting it as legitimate). I'll go even farther to say that even players who are willing and able to drive play don't want to do it all the time and are sometimes happy to just get on the train (on a night when I'm low energy I'm that way myself).
(Of course this doesn't address my personal issues with MMI destroying my decision making capability, but as I've noted there's more than one issue going on here and it does the discussion good to tease them apart).