D&D 5E D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.

Someone was.
I was.... and again I am not talking about somone that can't lift 50lbs (btw in real life my medical restriction) that would be a str 4

edit: I did my quick math wrong a str 4 could lift 60lbs all day and 120lbs as a dead lift... a 3 str can carry 45lbs all day and lift 90lbs a 2 str can carry 30lbs all day and lift 60lbs... maybe that means I have a 2 str
 

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okay grain of salt this (since I have no idea how you average it) but the average man in the us weighs 199 pounds and can lift about 135 pounds, according to ExRx.net

so if we give a str 10 as human average (I know that was true in some editions maybe I am misremembering 5e) then in D&D the average human can lift and carry for a whole day 150lbs and can lift a 300lbs weight without a roll.

So in order to sell us that people useing Int are "too weak to be pictured as a strong person in game" remember the average D&D person can lift 150lbs
 

John Cena
"Stone Cold" Steve Austin
Hulk Hogan
"Macho Man" Randy Savage
Andre the Giant

I'm not even a fan and can come up with those off the top of my head.
I have not watched WWF since Hulk Hogan and Machoman Randy Savage were the spot lights.... and I know after I stopped Undertaker and Tripple H along with stone cold, cena and the rock were all major draws
 


This thread has taken a serious tangent...
Charisma, Wisdom, or Intelligence fighters. We have subclasses that accomplish this with some hefty caveats, Hexblade being the most notable for Charisma. So it already can be done in 5E, but typically it is to allow a spellcaster to be at least somewhat proficient in physical combat. So you have Pact of the Blade/Hexblade or Bladesong to enable Intelligence. These ability swaps come with some penalties. Only certain weapon types are allowed or the swap is only for a limited amount of time or times per day. The problem is not switching the attribute, but all the junk that goes along with it. Dexterity didn't become the god-stat out of nowhere. There are a lot of knock-on effects that come with consolidating stats for classes. Saving throws, armor class, and skills all have a say in what attributes are favored.
My preference for a charismatic fighter or intelligent strategist would be adding a kicker to a regular fighter. The ability to add charisma to damage one attack per round like a minor sneak attack. Additional maneuvers to gain advantage or position enemies to result in a multi-round setup for a big payoff. Make the mental stat add-on not the root of power.
 




Heh. I do love the whole "but my believability" argument.

Think about this for a second. The world's strongest man, according to D&D, should be an excellent dart player. After all, thrown weapons use Strength, not Dexterity. So, I could have a 20 Str and a 3 Dex and be more accurate throwing things than someone with an 19 Dex.

An artificer picks up a magic crossbow and can use Cha for attacks. A fighter, doing exactly the same thing, with exactly the same weapon MUST use Dex, despite being "the weapon guy". :erm:

We already allow casters to swap out stats for making attacks. What's the issue with allowing non-casters?
 

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