DND_Reborn
The High Aldwin
(bold added)I disagree about it being cheesy. All rounds are supposed to take place at the same time. If the cleric is focussing on Bugbear A, it is pretty clear that he won’t be able to swipe at Bugbears B through D who run past. Especially since if Bugbear A has a reason to run past, so do the others.
The cleric is facing down all four when taking the Dodge action. And since all the action is supposed to be simultaneous (as you say), if they ALL run that is fine, but you should do the whole "A moves and takes the OA, so BCD all know it is safe".
I use my Cinematic Initiative system, so the action is broken down into finer pieces and isn't "all at the same time" like 5E does it.Is it cheesy when the players do it? If so, how do you police it?
Also, if you use action declarations, it isn't really an issue IME.
Hmm... I don't know if "burnt out" is the correct wording. Maybe annoyed, frustrated, or something...? But I think just not using Sorcerers and Warlocks, making Bards half-casters, delaying Paladin and Ranger spells (or using spell-less variants), and returning casting rules from AD&D would solve 90% of it.7. @DND_Reborn ’s premise was that he was feeling somewhat burnt out by high levels of magic.