What responsibility do you take for the accuracy of the claims you make?
None, it seems.
Mod Note:
Hey, how about we dial down the antagonistic tone several notches, okay? Thanks.
What responsibility do you take for the accuracy of the claims you make?
None, it seems.
Sure.So, who wants to talk about heteroglossia?
Sure.
I think the heteroglossia you talk about in the OP as in people playing the same game differently happens in other RPGs as well.
Taking 5e out of the mix for a moment.Sure.
I think the heteroglossia you talk about in the OP as in people playing the same game differently happens in other RPGs as well.
Thinking about Vampire the Masquerade as a big popular game with a large player base I think plenty of people were playing it differently.
Vampire supers.
Personal horror.
Politics.
Cross-over urban fantasy.
Those who are excited about metaplot and or lore.
Taking 5e out of the mix for a moment.
Do you really believe that all rpgs contain equal levels of heteroglossia? I think we all agree that all rpgs can be played somewhat differently. But are some games potentially better at that than others? Are games that have a more unified concept or more narrow scope or more intertwined mechanics worse at allowing different play styles than games which have a less unified concept, a more broad scope and less intertwined mechanics? What about games that actively encourage high levels of heteroglossia in their very rules text. Does that potentially increase heteroglossia?
Taking 5e out of the mix for a moment.
Do you really believe that all rpgs contain equal levels of heteroglossia? I think we all agree that all rpgs can be played somewhat differently. But are some games potentially better at that than others? Are games that have a more unified concept or more narrow scope or more intertwined mechanics worse at allowing different play styles than games which have a less unified concept, a more broad scope and less intertwined mechanics? What about games that actively encourage high levels of heteroglossia in their very rules text. Does that potentially increase heteroglossia?
I am not sure why you seem to think I said equal levels.Taking 5e out of the mix for a moment.
Do you really believe that all rpgs contain equal levels of heteroglossia?
Is Vampire where you play a political urban fantasy gothic-punk vampire an example of a more narrow scope game with more intertwined mechanics here?I think we all agree that all rpgs can be played somewhat differently. But are some games potentially better at that than others? Are games that have a more unified concept or more narrow scope or more intertwined mechanics worse at allowing different play styles than games which have a less unified concept, a more broad scope and less intertwined mechanics?
I am just taking what Snarf said about heteroglossia and applying it to the non-D&D game I have probably played the most that is super popular and seeing that a lot of the heteroglossia still applies.What about games that actively encourage high levels of heteroglossia in their very rules text. Does that potentially increase heteroglossia?
@Thomas Shey
I would clarify that our hobby is only mostly concerned with adventure fiction. There is at least a significant minority of us that care as much about dramatic fiction (focused on interpersonal relationships) or at the very least games integrate a strong focus on dramatic fiction and slice of life elements.