Levistus's_Leviathan
5e Freelancer
As we all know, no one reads the D&D 5e Dungeon Master's Guide. However, for the few people on this site that have, what optional parts of it do you think should be expanded upon in the One D&D playtest?
By "expanded", I mean given heavy revisions the same way that Inspiration and Exhaustion have been revised in the current playtest documents.
There are 3 optional rules in the DMG that currently come to mind:
By "expanded", I mean given heavy revisions the same way that Inspiration and Exhaustion have been revised in the current playtest documents.
There are 3 optional rules in the DMG that currently come to mind:
- The Loyalty Score: Found in Chapter 4 of the DMG, the Loyalty Score is a way for the DM to keep track of how loyal party-member NPCs are to the party. Currently, it's pretty bare-bones and has only been used in one official adventure before (Out of the Abyss), so I think revising it and making the rules more important could help in future official adventures.
- Proficiency Dice: I like the idea of Proficiency Dice. I've never used it, because I don't think my players would like it, but I like the idea of it. However, revising Proficiency Dice to apply only in certain situations could help make it be used more frequently.
- Flanking: Currently, flanking gives people that attack a flanked target advantage on the attack roll, which is probably too effective. If revised to be a bonus to hit (maybe a d4 or +1 per flanking creature), then it might be used more, adding more strategy to D&D 5e combat.