John Dallman
Hero
RuneQuest used armour as damage reduction back in the 1970s. It didn't cause any trouble for the group I played in during the 1980s. In general, it goes well with systems where characters have few hit points and taking any damage is a major event.
It's more likely to be a nuisance in systems with large numbers of hit points, where the arithmetic of taking damage is more of a burden, and adding another set of subtractions feels more complicated.
It's more likely to be a nuisance in systems with large numbers of hit points, where the arithmetic of taking damage is more of a burden, and adding another set of subtractions feels more complicated.