DeviousQuail
Hero
I'd go with DR can drop damage to 0 but on a high roll or crit the minimum damage is 1/halved/etc. That way low damage attacks can potentially do something but you are still rewarded for your high DR. I'd also limit things that do so much damage that DR becomes irrelevant. If everyone is walking around with 1-5 DR and you're regularly hitting them with 5e fireballs then what's the point of spending resources to get 5 DR? I'll admit I have limited experience with OSR, at least at I understand it, so take my points as an outsiders prospective.