Ymdar
Explorer
In my latest game I talked to my players what they think about the following changes:
Is there anything I'm missing combat wise that could abuse this rule aside from the odd Gloves of Soul Catching (Candlekeep Mysteries 12+ lvl adventure legendary item increasing fist damage by 2d10 force) use-case?
- Fists are now light finesse weapons
- (as such) can be dual 'wielded' (attack with one fist then with the other as an offhand bonus action)
- can be used for sneak attack
- the Fighter's Unarmed fighting style can be used to do d8 damage with both fists if the character has nothing in either hand
- the Fighter's two-weapon fighting allows to add the ability modifier to the damage of the second attack.
Is there anything I'm missing combat wise that could abuse this rule aside from the odd Gloves of Soul Catching (Candlekeep Mysteries 12+ lvl adventure legendary item increasing fist damage by 2d10 force) use-case?