Shades of Eternity
Legend
Are npcs like the Seven Sisters from the Forgotten Realms an asset or a detriment to a world?
that is well put... It is a level of stasiss, the more power house NPCs you have the more you lock your world into what it is and the less agency of change the players have.Yes.
It depends.
Those powerful NPCs are a detriment to the extent they make the world something the PCs cannot change. They are an asset to the extent they make the world something that can react to the PCs.
I don't always think they are necessary. Not every game is 'save the world' (please take that hint WotC). If your PCs are dungeon delvers or dragon hunters having a powerful order of paladin/monks that serve as Marshals in the wild west (Totally not jedi don't look at me like that... why yes they all have radiant swords) is fine, they are NOT dungeon delvers or dragon slayers.why are the players even necessary?
The term Mary Sue gets thrown around a lot now adays. I think if anything it is being abuised... but I can't imagine any definition of Mary Sue that doesn't line up with an author insert (that looks like the author no less) that is one of if not the most powerful mage, who sleeps with all the hot women including the goddesses (and a set of sisters) and who can lie to/argue with the over deity that other gods can't even talk to... and that is NOT an all encompassing list with Elminster.Too often, I find powerful NPC's detract from the story, because they are simply a deus ex machina. I prefer to use NPC's who may very well have knowledge and resources the players lack, but still need the PC's, instead of having so much power that they can just solve problems themselves.
They are an asset unless the DM uses them as a DMPC to outperform the players, or as a crutch to save the day if the PCs fail. If the DM doesn't do those things, they are a story element to interact with on rare occasions that enhances the game.Are npcs like the Seven Sisters from the Forgotten Realms an asset or a detriment to a world?
If you are going to have your powerful NPCs off maintaining a state of dynamic equilibrium in your world it's probably a good idea to make that state of affairs visible to the PCs and/or the players. Otherwise they might jump to the obvious if incorrect conclusion.They are an asset unless the DM uses them as a DMPC to outperform the players, or as a crutch to save the day if the PCs fail. If the DM doesn't do those things, they are a story element to interact with on rare occasions that enhances the game.
A lot of people have the mistaken idea that having high level NPCs around invalidates the PCs because they would stop problem the PCs are facing, but it doesn't. They are all off doing their own thing thwarting one another leaving nobody around to handle the problem the PCs encounter.
I don't agree with that. At least it is not necessarily an issue. If you have 16 forces of good and the world has 23 forces of evil, the PCs will still be needed and have their hands full. You don't even have to know what all the forces of evil are plotting. Just assume they are keeping those forces of good busy.In play and in the setting you are expected to play in you have to be real careful to keep it to a minimum. If you have 7 powerful forces for good in the world that can be an issue, but most DMs can work around it. If you have 10 powerful forces of good in the world it gets worse, and each more you add makes it worse still...