kigmatzomat
Legend
The various magic discussions have me thinking about the foundational aspects of d&d society. So, I want to ignore magic and think farmers and the fundamental artisans like millers, weavers, brewers, coopers, cobblers and smiths. These people should make up the vast majority of the populace in almost every community.
How much variability should there be in their capabilities, if any? And if so, how to express that?
If a human farmer/crafter is 1st level at around age 17, how much more skilled is a farmer/crafter pushing 40, with 20yrs of experience and not yet suffering the ravages of time and what does that look like on a character sheet?
Clarification: I want this to be how you expect the typical hale & hearty mature adult with 20yrs experience to be relative to a 1st level 17yro. This would be like 30% of your adult population.
I don't specifically care about rules for a peasant class as much as I am trying to suss out how much impact "lived experience" should be represented in the game using the most relatable possible example. This would be a way to come up with experience levels of a population that make the setting "feel right".
How much variability should there be in their capabilities, if any? And if so, how to express that?
If a human farmer/crafter is 1st level at around age 17, how much more skilled is a farmer/crafter pushing 40, with 20yrs of experience and not yet suffering the ravages of time and what does that look like on a character sheet?
Clarification: I want this to be how you expect the typical hale & hearty mature adult with 20yrs experience to be relative to a 1st level 17yro. This would be like 30% of your adult population.
I don't specifically care about rules for a peasant class as much as I am trying to suss out how much impact "lived experience" should be represented in the game using the most relatable possible example. This would be a way to come up with experience levels of a population that make the setting "feel right".
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