WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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I mean you are free to dislike what ever... but why use a book of rules and say "I know it covers all 3 era's but I dislike 1/3 of them" and lets be honest if you dislike the prequels you will most likely dislike the sequals so it's more likely you are useing 1/3 of the stats not 2/3...

just the ones Players want to play
Would you feel better if the DM in question physically cut out the rules in the book they don't like? You can't expect a Star Wars rpg book to not embrace the full spectrum of the setting. Doesnt mean your table has to.

I strongly refute your last point. Players and DMs need to talk about what's in the game. The player doesn't just get to force the DM to let them play whatever they want.
 

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Half-orcs were in the PH core book, but a 1e Dragonlance setting book applied restrictions. Sure, they allowed for one-of-a-kind oddities, but they're by default not in the setting. Same principle applied in 2e with Dark Sun.

I'm not trying to score points here, just refuting your argument.
okay well 2e Dark Sun gives a reason (in story) that the orcs were genocide several thousand years ago. A player can be told that to explain it.
1e Dragonlance just says so...

in 5e (what we are talking about, 2022+ 5e+) restrictions like these are uncommon, and players are used to getting an explanation.
 

I like this analogy... but I will do you one better.

You pitch a superhero game and someone comes with blue beetle with the serial numbers filed off "Silver Scarab" that is Edward Board owner of Board Tech Industries and a mystery man... and the DM says "No I'm not allowing rich vigilantes" and when the player asks why they can't answer other then to say rich people don't do heroics in his world...
"But isn't your DMPC Batman?"

"I'M THE DM! SWEAR TO ME!"
 

I don't use beyond... I know plenty of people who ONLY own the PHB (and some that don't own that) and would wonder why a restriction on the most basic of things... and again I know NOBODY that wouldn't listen to a reason but "30+ years ago a guy said he wanted to be diffrent" doesn't seem to me to be a good reason.
Then you're in luck, because no one except you is saying "30+ years ago a guy said he wanted to be diffrent". They did however say they're not native to Krynn.
 

What does official have to do with it?
it is the crux of my argument... official book, the one the rules are in we need to play the game, the one we agree is the main book (in D&D there are 3 but most RPGs combine them)
Right now I can go find a Star Wars RPG and someone's compatible Klingon stats right now.
and NOW you are into "A DM or GM or Storyteller may ADD"
Still doesn't change the fact if the DM says "no, not this race" it's their choice - and there's nothing wrong with that.
if it is a choice that the player disagrees with it is infact something that is wrong...
 

this is STILL a bad faith argument... Iron Man stats will not be in the core book needed to run Star Wars
half Orc as PC (and post 2024 full orc) stats are in the CORE BOOK needed to run D&D.
It’s not bad faith, it just has flaws, just like all the other ones here ;)

My point remains, if the people butt heads over this and neither is willing to compromise, they do not belong in the same group - and neither one is at fault, or both are, depending on your perspective
 

Would you feel better if the DM in question physically cut out the rules in the book they don't like?
what?!? no don't touch my book
You can't expect a Star Wars rpg book to not embrace the full spectrum of the setting. Doesnt mean your table has to.
notice how you just said TABLE... like it isn't 1 person making the choice, but remember we have 2 people (most likely friends) coming to the table and 1 wants something and 1 doesn't...
I strongly refute your last point.
I knew you and others would
Players and DMs need to talk about what's in the game. The player doesn't just get to force the DM to let them play whatever they want.
why is it "The player doesn't get to force the DM" all I am saying is "The DM doesn't get to force the player"
 

I mean, it was a plot point in freakin’ Dragonlance that Tanis Half-Elven could grow a beard, unlike full-blooded elves, so yeah, there are men in DL that can’t grow mustaches.
Elves. Elves cant grow beards. The fact he was a half ELF that had a beard is what made him interesting. Not that he could grow a beard.
 

it is the crux of my argument... official book, the one the rules are in we need to play the game, the one we agree is the main book (in D&D there are 3 but most RPGs combine them)

and NOW you are into "A DM or GM or Storyteller may ADD"

if it is a choice that the player disagrees with it is infact something that is wrong...
The DM is the arbitrater of what's official for their campaign, not some company who isn't setting up shop in their game room. Especially if it's a homebrew campaign.
 

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