Let me paint you a picture of one such type of scenario.
First off, let me say thank you for responding with such a detailed example. I hope my lack of experience and familiarity with DitV doesn't hurt my response, and arguably, given the conversation, is hopefully apt.
You're a 14 year old in pre-state Utah in a Wild West That Never Was. You're being initiated as one of "God's Watchdogs." You will go out amongst the Towns, amongst The King of Life's flock. You will perform ceremony. You will deliver mail. You will arbitrate disputes. You will mete out justice.
But that is later. You're here. Now.
Are you hoping that you accomplish something during initiation? Maybe you exorcised a demon? Maybe you showed yourself to be a crack shot? Maybe you exhibited knowledge of scripture and doctrine that set you apart from your peers?
Well, I'll start by assuming that being a part of God's Watchdogs is a given for playing the game, but even so, is this a choice I made? Did my family? Is this rare, or anticipated? Is this a position that is respected? Feared? Tolerated? Hated? How impressive is exorcising a demon? Am I matching the bare minimum and dealing with imposter syndrome, or do I have a full head already as a prodigy? Do I ever think I'm likely to encounter another one? Is scripture something everyone is expected to know, or is a simple basic understanding enough to set me apart? Does the vast majority agree and understand the tenets of The King of Life? Have I ever run into someone who would contradict these teachings, or am I confident due to never learning of anything else?
Great. You're you. I'm the terrible demon. I'm the breech-loading rifle's tendency to recoil violently and the winds tendency to foil. I'm the inscrutable doctrine and your peers' scrutiny.
Or are you looking for growth, learning, a changing of troublesome habits?
Ok. Now you're playing your character's foul temper that you have a tendency to succumb to or the fear of galloping at full speed in your horse's saddle. I play your teacher in their attempt to disabuse you of your worse nature.
Is the player in charge of choosing drawing the conflict to the forefront, or is it inflicted upon them? Because if I'm the one staging it, at what level does a temper become so foul as to draw attention from an elder? Is it swearing in polite company or even rough individuals think twice about crossing my path? Is proficient horse riding a requirement for basic life that I have no choice but to deal with, or am I wrestling with fear because it's holding me back from achieving my own voluntary goals that I could give up should they prove too troublesome?
We determine the pivotal moment of such a situation, and we take up our respective dice pools. You roll your relevant Stats and later (or not) bring in your Traits, Belongings, and Relationships as they become (or not) applicable. I roll 4d6 + 4d10. We launch into conflict that is akin to poker.
We Raise and we See those Raises as we say what we're doing and we select dice to represent that. We Take a Blow (when we can't See with 2 or less dice) or we Reverse a Blow (when we can See with only 1 die).
This is obviously a lot of mechanics talk, and I've not played poker, so it's a bit over my head. However, if I'm saying what I'm doing, that feels like it has to come out of an understanding of my character's position in the world, and what is expected or unusual, safe or risky.
Regardless, what happens in that scene isn't informed by high resolution setting material. Everything is very nascent. We don't need to know the name of your teacher. We don't need to know the name of the Steward of Red River Rock or if Red River Rock is even a Town. We don't need to know if an oil baron or the railroad via the Fed is trying to move in on the territory. We don't need to know your relationship to the Sin of False Doctrine (although maybe we'll learn about it if its related to the coming conflict or the stuff you bring into it via PC build and the conflict resolution mechanics).
Maybe here's the rub. I totally agree that I don't need to know this level of things to make a character driven choice. The name of the town doesn't influence that scenario, sure. If I'm doing a test of character about emotion, then niche details about religion are unlikely to come up. I understand how you've set up a scenario that is almost exclusively about the character's conception of self, and not related to doing something in the world, thus eschewing the need for questions like who is the ruling authority of the town closest to me.
But, whether my teacher is expected as a part of God's Watchdogs, or a separate secular entity that I'm lucky to have would be a salient point. If my decision to join the Watchdogs comes out of the lack of any civilization, so clinging to this one source of authority, or if it's reactionary and holding onto the past in light of the encroaching presence of industry and government.
These, and all the other questions I asked above, are why I can't see the setting as something on the level of "background color". Any answer I get to any of them informs how I approach the situation.
We don't need to know much. What we need to know we know. You have a temper that gets the best of you and an aspiration to defeat it. You've got Stats, Relationships, Traits, Belongings and a situation in front of you. We'll find out more about who you are, maybe more about one or more of those Relationships or Traits if they come into play and what you say about them when you use them. And we'll find out "what's what" in the end (and your character will change as a result).
|That is what I'm talking about. A situation pregnant with aspiration, emotion, immediacy and a character with means and baggage. And a resolution (mechanically and the consequential fiction that accompanies it).
I want to be clear: I'm not trying argue that I couldn't conceive of a character with wants and flaws and problems, and then do my best to confront a situation that puts any of those to the test. Nor do I think that that could not be fully engaging and exciting on its own merits.
But, an understanding of the world gives me so much more confidence to make choices, as I know why I've come to them, and what they mean, and so I'll always be grateful when there's information that will allow me to experience the world through my character's eyes in a more complete way, even if that information isn't necessarily reflective or vital to my character's personal state.
I truly hope I haven't missed your aim with how I have responded.
Edit: And, a caveat, you gave base setting details in your opening paragraph, but I have no clue how much is preset in player facing material, or that the players would be expected to know. I understand if that would resolve a fair amount of questions I'm positing. However, that wouldn't change any of my desire for it in the first place.