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WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December. World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons. Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict. Heroes of...

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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Maxperson

Morkus from Orkus
these arent 'moral words' or 'legal words' these are words.
In D&D the DM is the one who determines objective morality for the game. Killing an evil undead could be good, neutral or evil, depending how the DM views it. Not that it matters since 5e has degraded alignment to almost non-existence.
my buddy has this magic ore that interacs in weird magic ways (in game we the players don't fully understand it) one way we have seen is that when I cast a spell near it, it absorbed the magic, radiated it and as such caused a minor chain reaction and a cave in...

in theory (since we don't know how to detect it yet) I could throw a burning hands at a wight attacking me and cause a chain reaction destroying a town (I assume it would need to be a lot of the stuff)...

now since my intent was good, my act was good/neutral depending on view point (defense of self and/or other) and I killed a whole bunch of people... you can argue that i didn't MURDER anyone but I KILLED them etheir way...
If you suspect that it could amplify and kill the town and you do it anyway, the act will be evil regardless of your intent. Or put another way, your intent was to risk the lives of the town in an act of utter indifference in order to kill a wight.

What you should do is send the buddy with that ore away before casting the spell.
so is your argument that the gods did not intent to kill innocents and it was a mistake?
No. It's like this. If there is an incurable, deadly cancer spreading up your leg, you are going to lose a lot of health, innocent when the doctors cut your leg off to save your life.

The cancer was the Kingpriest and his villainous squads and the life of Krynn was at stake. Istar got amputated to remove the cancer and keep the rest of the body of Krynn safe, and it sucks that all those others died with them.
earlier you put up an idea that you were in a dungeon for no reason, sneaking around found some creatures, killed them before they could act (surprise) and they turned out to be a vampire or ghoul...
I didn't say "they turned out to be" a vampire or ghoul. I said if there is a vampire or wights and I attack them... The implication being that I know what they are before I ambush them. I'm not hoping for the best and discovering it later.
You were not protecting self or other was THAT murder? DOes it matter they were undead if you were not aware of that fact? NOW that is worth discussing.
If we didn't know that they were undead or evil, we wouldn't just attack them with lethal force.
 

Maxperson

Morkus from Orkus
escept when the god dragon said HE WAS GOOD... in his example of TOO MUCH GOOD
He didn't say he was good when he was killed. He said he WAS good, THEN did a lot of evil in the name of good. He was saying that good taken to that extreme is evil. Like you can't survive without water, but if you drink too much you will die. Good things taken to extremes become bad.
 

Faolyn

(she/her)
Strawmen are strawmen. This is not an argument that has been made here or by the setting.
Here's what Hussar said:

The people supported the Kingpriest. It's not like he was some fascist dictator that held the people under his thumb. The people loved him. Loved him for generations - nearly a century. Loved him so much that they committed numerous atrocities and genocides (attempting to kill all non-humans, all wizards) over the decades and no one so much as batted an eye. They loved him so much that they actually literally worshipped him to the point where he was a step away from becoming a god.

These are the people that you're saying are innocent.
So yes, people on this forum have actually claimed that they were all evil.

Tell that to the evil gods that did it and the neutral gods that went along in order to restore world balance. The good gods tried to stop it.
Not according to every other source I've read. You want to prove this?
 


is that what happened here? or (maybe we really are not on teh same page) did people come here talking about the things they hope get changed so they can enjoy the setting they are looking forward to?
It's a 224 adventure book with promotional material supporting the same lore the setting has been based on for 35+ years. Pretty safe to say it's not changing in the book coming out in 4ish weeks.
 

Micah Sweet

Level Up & OSR Enthusiast
You said, and I quote:



So excuse me for taking that to mean that you don't understand these posts.


I literally don't care about how 1e alignments mesh with real world philosophies. I care about having an alignment system that doesn't claim genocide is not an evil act.


They "imposed retribution" via genocide. Unless you think that mountain just spanked everyone and sent them to bed without supper?

It does not matter if the gods are claiming it as retribution. They dropped a mountain on a country and it not only killed everyone in that country, it seriously and irreparably harmed people across the world. And no amount of pride--which is a thoughtcrime--is worth genocide.

Because you're saying that the gods did all this because the kingpriest was prideful. Not because he committed murder. Not because he was bigoted. Not for any other reason. But because he demanded that the gods let him destroy evil.

From the DL wiki:


Words cannot describe how horrified I am at those gods.

And this "good and evil need to be in perfect balance" is a stupid trope that needs to die in a fiery mountain.


If I were to run an AD&D game and the paladin tried to kill someone for being prideful, that paladin would fall so fast as to burn up in the atmosphere.
As a side note, I don't think paladins can fall in 5e, any more than clerics or warlocks can lose their powers no matter what they do. It's far too important that the PCs get to keep their cool toys.
 

Faolyn

(she/her)
It's not. A group of hardened mercenaries or a mercenary adventuring group is a lot of fun to play. We're not good guys, though we can and will save a town if hired to do so. We're not bad guys, though we might be on the side of an invading force. Perhaps we were hired to go into that tomb and make sure that the lich waking up inside never lives to retake dominance over the region and we can keep what we find.
No, that's plenty boring.

Or, rather, can you understand that while some people think saving every town is fun and you find it boring, likewise you may find it fun to play mercenaries and other people find it boring?
 

Maxperson

Morkus from Orkus
Here's what Hussar said:


So yes, people on this forum have actually claimed that they were all evil.
Fair enough. I can't see Hussar's posts. He's wrong about what he's saying, though. All the people didn't engage in heinous acts for the Kingpriest.
Not according to every other source I've read. You want to prove this?
We know "the gods" in general are blamed for the event. But we also know that the good gods(Mishakal) sent Lord Soth to try and stop the Cataclysm, so it stands to reason that they didn't want it to happen and were forced into it if the Kingpriest couldn't be changed.
 

Maxperson

Morkus from Orkus
Or, rather, can you understand that while some people think saving every town is fun and you find it boring, likewise you may find it fun to play mercenaries and other people find it boring?
Absolutely, which is why I told him that if they were having fun, they were doing it right, and that it would be boring to ME. ;)
 

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