Clint_L
Legend
It's a serious question. The "Big Three" books of D&D have always been the Player's Handbook, the Monster Manual, and the Dungeon Master's Guide. The DM's Guide has always sounded like it is really important, but I don't think it has ever been an essential text in any version of D&D, aside from being where we hide the magic items (for some reason).
So what can actually make this book worth buying and reading, while remaining true to the basic 5e toolkit?
So what can actually make this book worth buying and reading, while remaining true to the basic 5e toolkit?