Yaarel
🇮🇱 🇺🇦 He-Mage
In my veiw:
The Players Handbook includes ALL of the rules for playing D&D. It especially needs to include skill info, like Social Reactions to Charisma and assessment of Athletic jumps and such! It should be possible to play a (humano-centric) game of D&D with nothing but the Players Handbook.
The DMs Guide should be for all of the "modular" options and variants. The catch is, these modular rules must be well balanced and EASY to implement if the DM wants too. The modular rules should coordinate with Players Handbook rules in away that minimizes conflicts and confusion.
The "modules" include more info for grid style, adding other abilities beyond the six, varying rest to alter the tone of the setting, and so on.
Meanwhile, the DMs Guide also handles all worldbuilding, including for settings that are local, regional, global, and planar. The Players Handbook should avoid discussions about the planes if any. Even races beyond Human work better as part of the Setting.
Unless the DM is using an official Setting Guide, such as for Forgotten Realms or Ravnica, the DM will rely heavily on the DMs Guide to create the world in which the adventures are happening.
The Players Handbook includes ALL of the rules for playing D&D. It especially needs to include skill info, like Social Reactions to Charisma and assessment of Athletic jumps and such! It should be possible to play a (humano-centric) game of D&D with nothing but the Players Handbook.
The DMs Guide should be for all of the "modular" options and variants. The catch is, these modular rules must be well balanced and EASY to implement if the DM wants too. The modular rules should coordinate with Players Handbook rules in away that minimizes conflicts and confusion.
The "modules" include more info for grid style, adding other abilities beyond the six, varying rest to alter the tone of the setting, and so on.
Meanwhile, the DMs Guide also handles all worldbuilding, including for settings that are local, regional, global, and planar. The Players Handbook should avoid discussions about the planes if any. Even races beyond Human work better as part of the Setting.
Unless the DM is using an official Setting Guide, such as for Forgotten Realms or Ravnica, the DM will rely heavily on the DMs Guide to create the world in which the adventures are happening.