Yaarel
🇮🇱 🇺🇦 He-Mage
Compare the tropes of the 5-Guy BandThere is no "specialize" if Str adds to both damage and AC.
You don't get a choice between offense and defense. Your taking +2 and nothing else.
• Strong Guy (Strength-Constitution)
• Rebel Guy (Dexterity-Athletics)
• Smart Guy (Intelligence-Perception)
• Heart Guy (Charisma-Wisdom)
• Jock Guy (generalist)
Strength is intentionally the go-to ability to build the Strong Guy character type, that is the big one-person-army brute. It includes both heavy weapons and heavy armor.
D&D has never done swashbuckling athletic stunts well. For example, it is absurd to separate jumping from falling, climbing from balancing, and so on. Where Athletics is a separate ability to all these things, it is the go-to ability for the agile daredevil Rebel Guy character concept.
Dexterity is very much offense − including finesse and two-weapon damage, but most importantly sniping safely from a distance.
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