No I think @jasper is right & it can't be blamed on "modern video games" alone without awarding 5e itself the blame it's due for exacerbating any influence they might apply to such an extreme degree. Back in 2e & even 3.x it was possible for the GM to telegraph danger & get believed, but in 5e things are tuned so far that danger is more of an ignorable bit of set dressing for the PCs. Sure the GM can kill the players off if they ignore it, but doing so will likely require adversarial GMing analogs or being forced to slaughter every PC down to the last meeple while just not bothering to track damage or something.Problem is younger players grew up playing modern video games that put everything on rails. In video games they wall you off, give you warnings etc. These kinds of players assume if you mentioned it they should go check it out. They probably won't change so with those kinds of players I suggest less information and possibly (even though I hate em) rails. That may be what they are comfortable with and need. once the game in on track you can let them get more powerful before you start slowly removing them.
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