Dragonlance Dragonlance Adventure & Prelude Details Revealed

Over on DND Beyond Amy Dallen and Eugenio Vargas discuss the beginning of Shadow of ther Dragon Queen and provide some advice on running it.

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This epic war story begins with an invitation to a friend's funeral and three optional prelude encounters that guide you into the world of Krynn. Amy Dallen is joined by Eugenio Vargas to share some details about how these opening preludes work and some advice on using them in your own D&D games.


There is also information on the three short 'prelude' adventures which introduce players to the world of Krynn:
  • Eye in the Sky -- ideal for sorcerers, warlocks, wizards, or others seeking to become members of the Mages of High Sorcery.
  • Broken Silence -- ideal for clerics, druids, paladins, and other characters with god-given powers.
  • Scales of War -- ideal for any character and reveals the mysterious draconians.
The article discusses Session Zero for the campaign and outlines what to expect in a Dragonlance game -- war, death, refugees, and so on.

 

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Because doing evil or good is less important than keeping ALL magic alive. The Wizards of High Sorcery is not a good organization. You want it to be something it's not.
They dont? In the Tower, its all about the magic. No fighting. Out on the street, you do evil with your magic, then good mages are going to take you out.

Tower is Neutral ground. That's it.
I think this is the crux of the issue that people seem to have. For a setting that's largely themed around balance, it does make sense to have an organization that governs magic that takes in the complete spectrum of morality because the intent is preservation of magic above all else, including personal morals. To me, that works fine using the alignment measuring stick or switching to something more along the lines of personality (i.e. ambition, protective, mischief, etc). To me neither really breaks what the main focus is: protecting the use of magic.
 



I think this is the crux of the issue that people seem to have. For a setting that's largely themed around balance, it does make sense to have an organization that governs magic that takes in the complete spectrum of morality because the intent is preservation of magic above all else, including personal morals. To me, that works fine using the alignment measuring stick or switching to something more along the lines of personality (i.e. ambition, protective, mischief, etc). To me neither really breaks what the main focus is: protecting the use of magic.
thank you, I have been trying to say that
 



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