Redwizard007
Adventurer
Uh, huh. But part of finding a solution is considering ramifications of both the existing rules as well as any changes one might make to them. Ignoring half of that equation leads to a laundry list of house rules to deal with unnecessary fallout. Most of us learned that in previous editions.Ah... well, this was addressed in the OP:
So, no, this is not a "solution in search of a problem". The problem is out there (for some players) and people have posted about it for quite a while.
Is it though? Concentration checks and saves have nothing to do with that? Every optimizer I've ever seen expresses a strong desire to shore up the big 3 saves and always stresses the importance of concentration checks.CON is the least dumped ability in 5E because of the desire for hit points.
Where is the pushback on Dex? You see it as interchangeable as the 2nd or 3rd priority. It touches defenses, common saves, and initiative. How is that less OP than constitution?![]()
D&D 5E - Where's the Dump?
So, now years into 5E and I want to see what peoples' experiences are with dump stats. I know the results probably won't be surprising, but hey, maybe they will be...? What ability is your most common dump stat? YOU CAN SELECT UP TO 2 OPTIONS.www.enworld.org
It is very rarely (IME) less than the 3rd highest ability for each PC because of this.
Look at 90% of PC builds and you will see the following (unless they generate scores in order):
1. Most needed ability is highest: STR, DEX, INT, WIS, or CHA, depending on class.
2. The next highest is likely either DEX or CON.
3. The third highest is whichever wasn't second (remaining of DEX or CON).
4. Sometimes WIS will trump CON if high perception, survival, etc. is desired or because it is a fairly common save.
Oh, so you agree. It is more than just HP. Makes everything else in your comment a little misguided, doesn't it?Martials like high CON for the HP, and Casters like it for the HP and to help with Concentration checks. Even removing the HP bonus from CON, both would probably still desire a good CON for saves vs. poison, cold, life drain, paralysis, and other factors.
D&D has always had skills that became priority choices. That doesn't feel like a bug. Does it limit builds or RP opportunities? A little, maybe. Do any of the proposed changes really fix that? I don't think that they do. Casters, in particular, will still want high Con. If Con has any impact on short rest healing or HP it will still be a priority for martials. None of these proposed changes "fix" that.
If the problem is HP bloat, then sure. That you can solve by disconnecting Con from HP. Some of the posts in this thread address that wonderfully, but can't it also be solved by monsters doing an extra 2 (or 4 or 10) damage per attack?
I'm not saying this isn't a worthwhile discussion. If I thought that, I'd have just moved on without commenting. I just think it is worth looking at specifically what the problem is (and there doesn't seem to be a consensus beyond "every PC has high Con,") establishing what other abilities have that same problem (cough Dex,) and finding the most surgical way of addressing that problem without a cascade of further screwing up the game.
IMO, that would mean considering whether some abilities have a disproportionate effect on play, and how to properly redistribute those effects.