Clint_L
Legend
I find the current system works fine. CR is always going to be an art rather than a science, given the huge humber of variables in monster ability, table style, number of encounters/day etc. The best it will ever be is a rough guideline, and the current system gives me that. There are always places things could be improved, but I don't think it is possible to make a CR system that will accurately reflect the actual challenge a creature might pose for my table (heavy emphasis on RP) versus a tabletop of highly optimized power gamers.