AbdulAlhazred
Legend
Yeah, I gave XP at first, but it seemed somewhat pointless. I mean, why not just count up encounter equivalents and grant a level when the count reaches 10? Then we just kind of eyeballed things and added levels when we felt like it. Sometimes we did it faster, sometimes a bit slower.In 4e D&D, the award of XP correlates, more-or-less, to "units" of serious play. Combat enounters earn XP based on foes defeated. Non-combat encounters (ie skill challenges) earn XP based on complexity, whether successful or unsuccessful. Very roughly, these correlate to one-tenth of a level of XP per hour or so of play. The DMG2 adds a further XP category, of the same amount of XP per hour of engaged-but-non-encounter-roleplay.
There are also XP awards for achieving quests, which will generally be about one fifth of the total earned. So it ends up being around 3 or 4 sessions of play per level - depending on session length, seriousness of play, etc.
If I was to run 4e in a sustained fashion again, I think I would not bother counting XP and just award a level per 3 or so sessions, in consultation with the players.
Now with HoML, you just level up when you, fictionally, achieve access to a boon that is appropriate to increase the power of your character. The Priest goes to The Altar of The Defenders of Faith (which is a quest essentially) and acquires the boon Defender of Faith and becomes level N+1. Not all boons need be 'major' ones that increase your level either, so the 4e-like major/minor quest distinction is retained.