D&D 5E Keys from the Golden Vault


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I wonder if it is some type of movie tie-in, since the toy line is being branded as "Golden Archive".

HasbroDandDLaunch.jpg
 

Lidgar

Gongfarmer
Here's the Amazon (US) link and summary:


"Greetings, adventurer. You’ve snuck in and found a wondrous treasure! Keys From the Golden Vault is a Dungeons & Dragons adventure anthology with a heist at the center of every tale. Nothing else is yet known about the contents of this tome, but keep an eye on your favorite D&D news sources for your first sneak peek inside."

Product details​

  • Publisher ‏ : ‎ Wizards of the Coast (February 21, 2023)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 208 pages
  • ISBN-10 ‏ : ‎ 0786968966
  • ISBN-13 ‏ : ‎ 978-0786968961
  • Item Weight ‏ : ‎ 1.25 pounds
 


aco175

Legend
I wonder if any of the heists are for 1-2 PCs and not a whole party. May be cool if it sets up like in the movies where one is breaking into the room, another distracting guards, and another getting the get-away boat ready. Likely not with a mixed party and needing the fighter to persuade someone and the mage driving a land vehicle.
 

NiClerigo

Adventurer
I wonder if any of the heists are for 1-2 PCs and not a whole party. May be cool if it sets up like in the movies where one is breaking into the room, another distracting guards, and another getting the get-away boat ready. Likely not with a mixed party and needing the fighter to persuade someone and the mage driving a land vehicle.
That would be really cool. I'm very skeptical of the book embracing this possibility, but I like it quite a lot
 

NiClerigo

Adventurer
It would be interesting if not all heists involve the retrieval of valuable objects for profit's sake -e.g., some adventures could deal with retrieving blueprints of weapons to be manufactured by a rival nation in Eberron; recovering a holy artifact, etc.
 

lvl20dm

Explorer
These adventures could really vary quite a bit in style - you could have a trap-filled dungeon crawl, an "art heist" from a museum, a "con job" in a noble's estate, and so on. Any guidance on how to run an adventure that encourages the party to split up would be ideal for this genre, too.
 



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