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D&D (2024) WotC On One D&D Playtest Survey Results: Nearly Everything Scored 80%+!

In a 40-minute video, WotC's Jeremy Crawford discussed the survey feedback to the 'Character Origins' playtest document. Over 40,000 engaged with the survey, and 39,000 completed it. I've summarised the content of the video below. High Scorers The highest scoring thing with almost 90% was getting a first level feat in your background. This is an example of an experimental thing -- like...

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In a 40-minute video, WotC's Jeremy Crawford discussed the survey feedback to the 'Character Origins' playtest document. Over 40,000 engaged with the survey, and 39,000 completed it. I've summarised the content of the video below.

High Scorers
  • The highest scoring thing with almost 90% was getting a first level feat in your background. This is an example of an experimental thing -- like advantage and disadvantage in the original 5E playtests.
  • Almost everything also scored 80%+.
About The Scoring System
  • 70% or higher is their passing grade. In the 70s is a thumbs up but tinkering need. 80% means the community wants exactly that and WotC treads carefully not to change it too much.
  • In the 60s it's salvageable but it really needs reworking. Below 60% means that there's a good chance they'll drop it, and in the 40s or below it's gone. Nothing was in the 50s or below.
Low Scorers

Only 3 things dipped into the 60s --
  • the d20 Test rule in the Rules Glossary (experimental, no surprise)
  • the ardling
  • the dragonborn
The next UA had a different version of the d20 Test rule, and they expect a very different score when those survey resuts come in.

It was surprising that the dragonborn scored lower than the ardling. The next UA will include new versions of both. The main complaints were:
  • the dragonborn's breath weapon, and confusion between the relationship between that dragonborn and the one in Fizban's Treasury of Dragons.
  • the ardling was trying to do too much (aasimar-like and beast-person).
The ardling does not replace the aasimar. The next version will have a clearer identity.

Everything else scored in the 70s or 80s.

Some more scores:
  • new human 83%
  • dwarf, orc, tiefling, elf tied at 80-81%
  • gnome, halfling tied at 78%
Future installments of Unearthed Arcana
  • The next one will have new ardling and dragonborn, a surprise 'guest', and a new cleric. It will be a shorter document than the previous ones, and the one after that is bigger again. Various class groups.
  • Warrior group digs into something teased in a previous UA sidebar -- new weapon options for certain types of characters. Whole new ways to use weapons.
  • New rules on managing your character's home base. A new subsystem. Create bases with NPCs connected with them, implementing downtime rules. They're calling it the "Bastion System".
  • There will be a total of 48 subclasses in the playtest process.
  • New encounter building rules, monster customization options.
  • New versions of things which appear in the playtest after feedback.
Other Notes
  • Playtests are a version of something with the assumption that if something isn't in the playtest, it's still in the game (eg eldritch blast has not been removed from the game). The mage Unearthed Arcana will feature that.
  • Use an object and other actions are still as defined in the current Player's Handbook. The playtest material is stuff that has changed.
  • Thief subclass's cunning action does not interact with use an object; this is intentional. Removed because the original version is a 'Mother may I?" mechanic - something that only works if the DM cooperates with you. In general mechanics which require DM permission are unsatisfying. The use an object action might go away, but that decision will be a made via the playtest process.
  • The ranger's 1st-level features also relied too heavily on DM buy-in, also wild magic will be addressed.
  • If you have a class feature you should be able to use it in the way you expect.
  • If something is removed from the game, they will say so.
  • Great Weapon Fighting and Sharpshooter were changed because the penalty to the attack roll was not big enough to justify the damage bonus, plus they want warrior classes to be able to rely on their class features (including new weapon options) for main damage output. They don't want any feats to feel mandatory to deal satisfying damage. Feats which are 'must haves' violate their design goals.
  • Light Weapon property amped up by removing the bonus action requirement because requiring light weapon users to use their bonus action meant there were a lot of bad combinations with features and spells which require bonus actions. It felt like a tax on light weapon use.
  • Class spell lists are still an open question. Focus on getting used to the three big spell lists. Feedback was that it would be nice to still have a class list to summarize what can be picked from the 'master lists'. For the bard that would be useful, for the cleric and wizard not necessary as they can choose from the whole divine or arcane list.
The playtest process will continue for a year.

 

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Levistus's_Leviathan

5e Freelancer
And the fact that nearly everything scored 80% + shows that the majority are happy with everything they've done so far.
And not everything did. The feedback still matters, even if you're in the minority.
Maybe in concept, but WotC just showed that survey takers are praising the product (overwhelmingly so).
Maybe the changes are overall good and people like them.
 
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Levistus's_Leviathan

5e Freelancer
There is something of a self fulfilling prophecy here. It's very unlikely people that don't play 5e are going to test things. This isn't aimed at capturing PF players, for example. That doesn't mean some things aren't changing.....
Why would they try to change the game to appeal more to a different community? They already have a bigger community than Pathfinder. They're not going to risk pissing off millions of their players in order to get another, smaller community to like their game more. The relatively small changes they've proposed so far have already had overblown controversy online.
 

Zaukrie

New Publisher
Why would they try to change the game to appeal more to a different community? They already have a bigger community than Pathfinder. They're not going to risk pissing off millions of their players in order to get another, smaller community to like their game more. The relatively small changes they've proposed so far have already had overblown controversy online.
They wouldn't. Where did I say they would? I said it is likely people that play 5e will like 5e..... I'm not sure I understand your post
 

mamba

Legend
Sure, the people who want these ideas playtest them and report on how much they love them. Again, self-fulfilling.
If you do not like them and do not provide feedback, then whose fault is that... you do realize that you can provide feedback even if you did not actually playtest the rules (but at least you should have read them)

WotC is so out of touch with what I want in D&D, I don't really see the point for myself.
oh, in that case, why do you even care. You seem to have no intention of using it anyway
 




Charlaquin

Goblin Queen (She/Her/Hers)
There is something of a self fulfilling prophecy here. It's very unlikely people that don't play 5e are going to test things. This isn't aimed at capturing PF players, for example. That doesn't mean some things aren't changing.....
Which is a pretty significant distinction from the Next playtest. There, they were very specifically aiming to capture PF players. Now that they’ve got a stable and very large player base though, they’re looking to refine the game to make it appeal more to that base. They’re looking to please their established audience, not necessarily draw in a new audience.
 


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