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D&D (2024) WotC On One D&D Playtest Survey Results: Nearly Everything Scored 80%+!

In a 40-minute video, WotC's Jeremy Crawford discussed the survey feedback to the 'Character Origins' playtest document. Over 40,000 engaged with the survey, and 39,000 completed it. I've summarised the content of the video below. High Scorers The highest scoring thing with almost 90% was getting a first level feat in your background. This is an example of an experimental thing -- like...

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In a 40-minute video, WotC's Jeremy Crawford discussed the survey feedback to the 'Character Origins' playtest document. Over 40,000 engaged with the survey, and 39,000 completed it. I've summarised the content of the video below.

High Scorers
  • The highest scoring thing with almost 90% was getting a first level feat in your background. This is an example of an experimental thing -- like advantage and disadvantage in the original 5E playtests.
  • Almost everything also scored 80%+.
About The Scoring System
  • 70% or higher is their passing grade. In the 70s is a thumbs up but tinkering need. 80% means the community wants exactly that and WotC treads carefully not to change it too much.
  • In the 60s it's salvageable but it really needs reworking. Below 60% means that there's a good chance they'll drop it, and in the 40s or below it's gone. Nothing was in the 50s or below.
Low Scorers

Only 3 things dipped into the 60s --
  • the d20 Test rule in the Rules Glossary (experimental, no surprise)
  • the ardling
  • the dragonborn
The next UA had a different version of the d20 Test rule, and they expect a very different score when those survey resuts come in.

It was surprising that the dragonborn scored lower than the ardling. The next UA will include new versions of both. The main complaints were:
  • the dragonborn's breath weapon, and confusion between the relationship between that dragonborn and the one in Fizban's Treasury of Dragons.
  • the ardling was trying to do too much (aasimar-like and beast-person).
The ardling does not replace the aasimar. The next version will have a clearer identity.

Everything else scored in the 70s or 80s.

Some more scores:
  • new human 83%
  • dwarf, orc, tiefling, elf tied at 80-81%
  • gnome, halfling tied at 78%
Future installments of Unearthed Arcana
  • The next one will have new ardling and dragonborn, a surprise 'guest', and a new cleric. It will be a shorter document than the previous ones, and the one after that is bigger again. Various class groups.
  • Warrior group digs into something teased in a previous UA sidebar -- new weapon options for certain types of characters. Whole new ways to use weapons.
  • New rules on managing your character's home base. A new subsystem. Create bases with NPCs connected with them, implementing downtime rules. They're calling it the "Bastion System".
  • There will be a total of 48 subclasses in the playtest process.
  • New encounter building rules, monster customization options.
  • New versions of things which appear in the playtest after feedback.
Other Notes
  • Playtests are a version of something with the assumption that if something isn't in the playtest, it's still in the game (eg eldritch blast has not been removed from the game). The mage Unearthed Arcana will feature that.
  • Use an object and other actions are still as defined in the current Player's Handbook. The playtest material is stuff that has changed.
  • Thief subclass's cunning action does not interact with use an object; this is intentional. Removed because the original version is a 'Mother may I?" mechanic - something that only works if the DM cooperates with you. In general mechanics which require DM permission are unsatisfying. The use an object action might go away, but that decision will be a made via the playtest process.
  • The ranger's 1st-level features also relied too heavily on DM buy-in, also wild magic will be addressed.
  • If you have a class feature you should be able to use it in the way you expect.
  • If something is removed from the game, they will say so.
  • Great Weapon Fighting and Sharpshooter were changed because the penalty to the attack roll was not big enough to justify the damage bonus, plus they want warrior classes to be able to rely on their class features (including new weapon options) for main damage output. They don't want any feats to feel mandatory to deal satisfying damage. Feats which are 'must haves' violate their design goals.
  • Light Weapon property amped up by removing the bonus action requirement because requiring light weapon users to use their bonus action meant there were a lot of bad combinations with features and spells which require bonus actions. It felt like a tax on light weapon use.
  • Class spell lists are still an open question. Focus on getting used to the three big spell lists. Feedback was that it would be nice to still have a class list to summarize what can be picked from the 'master lists'. For the bard that would be useful, for the cleric and wizard not necessary as they can choose from the whole divine or arcane list.
The playtest process will continue for a year.

 

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Vaalingrade

Legend
I'm going to say no to school based Wizard classes. In fact, I'll go one further and say that domain based Cleric subclasses are also out. My bet is that Cleric domain will be a smaller choice, akin to a Warlock pact, and their subclasses will be brand new.

And really, thank goodness. The lopsided distribution of subclasses in the 5e PHB was terrible at both ends. Clerics and Wizards had a lot of trash options that choked off future design space, and the classes that started with only two subclasses felt really short on choice.
Here's hoping.

But then, will Schools and domains be the new way to let casters fit their concept at level 1 while everyone else has to suffer 0-levels, waiting for subclass at level 3?
 

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UngainlyTitan

Legend
Supporter
I'm not surprised most things score this high.

People who object to the changes aren't likely to playtest it or bother with filling out any surveys about it. People who like the changes will playtest it and then take the survey expressing how much they like it.

Sort of a self-fulfilling prophecy. 🤷‍♂️
If they do not fill the survey then why spend so much time whining here?
 


UngainlyTitan

Legend
Supporter
The survey didn't actually ask us whether we wanted feats at first level.

This is something that really troubles me with these surveys. They ask us to rate specifics (each feat, each background), but they aren't asking the larger questions. I may very well rate a feat full stars, and I may find a background to be fine. That doesn't mean I like the idea of a background granting a level 1 feat. WotC is taking specific ratings and painting an incorrect picture at the broad level with them.
If you marked it "unsatisfying" and in the optional explanation box said why and enough of you did that to drop it below 40% it would get dropped.
 

Woah.

Jeremy Crawford putting the WotC stamp on Mother May I is a thing and that thing isn’t WotC-new-edition-desirable?

Bold.

Feels like this is the inverse of Mearls 5e design commentary 9 years ago-ish about Warlords shouting arms back on!

In light of the many conversations on the subject on here, I have to think that is going to be not well-received by a chunk of folks!
 

No, we shouldn't, but as someone who's DMed for a few hundred power gamers, I don't think they're a tiny minority of the fanbase at this point. There's quite a lot of them. And their POV seems more prevalent now, not less.
I think it is easier to share...

3e REALLY benefited powergamers by the internet. I went to a Con with 2 friends in 1999 and we met a couple and the woman had everything figured out "this spell + this item + this set up" for max damage pay out and what spells worked best on what types of creatures (like she memorized what they had for weak saves) Her boyfriend also had a number break down he could do... at the time it was meaningless to me and I didn't understand at all what he was talking about, today I am 80% sure it was DPR (or something close to it) by AC Thac0 and weapon type...

Back then we thought we made power houses... in fact twice before we brought new players in to 2e to our group and learn new combos or tricks from them... this couple blew all of it out of the water.

in 2002 (please double check my username...) I had a group of power gamers and some were REALLY good at it and some kind of stank at it. However the Op board blew them all away. BUT the ones that stank at it found those and other forms and learned.

Now you don't need to luck into meeting the couple good at math that power game and cracked the code... you just need to log on to the website.
 

@GMforPowergamers : Loving a post of me bowing out of a conversation seems a little passive-aggressive. If that's not your intent I apologize.
I loved you bowing out because it is something I don't do enough of. MY self control when I feel I am right and someone else is wrong is low... so I was congratulating you. If you look I had actually posted about LIKEING many of your thoughts up till then.
 



Minigiant

Legend
Supporter
I'm going to say no to school based Wizard classes. In fact, I'll go one further and say that domain based Cleric subclasses are also out. My bet is that Cleric domain will be a smaller choice, akin to a Warlock pact, and their subclasses will be brand new.

.

I think there will be a choice between Light Cleric
Medium Cleric and Heavy Cleric.

Then Domains give you a CD and bonus spells prepared.
 

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