D&D (2024) What is positive?

Okay so someone pointed out that there are more positive answers then negative to choose from on the surveys. I don't remember the exact answers but I think it was like very satisfied, satisfied, slightly satisfied, neutral, dissatisfied... (Please correct me especially if anyone has screen shots)

If this is true, how does that effect the survey results being 70% 80% ect positive?

I don't know statistics (but I mean mark twain said it was the third type of lie) but if you are given any qustion then given 4 or 5 options and all but 1 are positive wont that make MOST things come out 70%+ positive?

Now having said that, they said they drop things at 50/50... so how BAD would it need to be 50% or 60% Any math guys have an insight? I know at least one guy on here does surveys for a living...
 

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aco175

Legend
I do not know the answer on how they do the math but I feel that they look at the answers. A lot of people vote 0 or 100 either way on surveys and not in the middle (unless it is a EnWorld survey). I also think Wizards would not keep things that go over terrible since they are trying to sell product, and I think most may actually play the game and want to make it good.
 





Shiroiken

Legend
I missed the poll. But generally..

Strongly disagree, Disagree, and neutral are not considered positive.

Agree and Strongly agree are.
I recall this type of poll assigns numbers to the results, usually a simple 1, 2, 3, 4, 5, then divides the total by the number of participants to get an average. Multiplying the results by 20 gives us a percentage of approval.
 

We need a survey guy! Not a math guy!
Hopefully Wotc should have some guy pretty expert in the domain by now, since they made 2014 Ed based on playtest and survey and they have continue to do survey for the last 10 years.
And much better they can cross previous survey result with usage in DnD beyond.
Survey is an art and some science. But I guess they practice enough to be good at it.
 

Morrus

Well, that was fun
Staff member
Having been involved with surveys and enlisted the help of market researchers, there is a bunch of science behind it. 70% being a 'yes' is the same number we used, as people generally skew slightly high. They only used a 5 point scale but on our 10-point, we'd have to clean up the data a bit and you'd generally trim off the extremes (which wouldn't apply in this one). There was other stuff, too, but it's a little out of my personal wheelhouse.
 

GreyLord

Legend
Okay so someone pointed out that there are more positive answers then negative to choose from on the surveys. I don't remember the exact answers but I think it was like very satisfied, satisfied, slightly satisfied, neutral, dissatisfied... (Please correct me especially if anyone has screen shots)

If this is true, how does that effect the survey results being 70% 80% ect positive?

I don't know statistics (but I mean mark twain said it was the third type of lie) but if you are given any qustion then given 4 or 5 options and all but 1 are positive wont that make MOST things come out 70%+ positive?

Now having said that, they said they drop things at 50/50... so how BAD would it need to be 50% or 60% Any math guys have an insight? I know at least one guy on here does surveys for a living...

It's hard to say.

There are things that were solidly nixed on the original playtest that the creators of the game feel SO STRONGLY NEED TO BE INCLUDED that they have basically reintroduced those ideas over the past 3 years.

They REALLY WANT those ideas in the next iteration.

Period.

Dot.

I would not be surprised if it means they are twisting data or creating questions that will be psychologically favoring what they want to have it answered as.

They said they had 40K+ respondents. That would be 2 million dollars of sales for their next PHB on that basis.

I know I've checked out for the most part. I see a lot of stuff being introduced that I really don't care for. It's not that I already have 2-3 copies of 5e and most of the books already (I'd still have normally gotten the next ones if I didn't check out) that will cause me not to buy the next ones.

It's from the plain fact that I feel that they are going to do whatever they feel they WANT to do regardless of any input they get. If that means they have to twist questions to get the answers they want...they'll do it. If they have to twist the data to get what they want...they'll do that.

In the long run, I'm inconsequential. I've already checked out in that way. The differences are going to be too vast and they are changing what I think I like and keeping some things I don't. I could be the only one that feels that way. I don't think my voice would be heeded, even if I answered the surveys...so I haven't.

If there are more like me...well...40K+ is still a LOT of people responding.

If they are on the right track, 1D&D will sell like hotcakes. If they aren't...well...the numbers will speak for themselves when it comes out.

In the long run, does it even really matter anymore. For those who like what they see being published (and that is 80% according to what they said) than...more power for them. Good for them and hope they sell out like never before. The more people buying the better overall for me in that way.

If they don't sell all that great, well, hopefully they learn the lesson before it gets too late. Perhaps they'll actually try to figure out what turned off people like me. I doubt it with the current mindset, but you could always hope. Eventually though, they'll still publish D&D in some form, even if it means they have to go back to the drawing board.

I expect that they have some iota of what they are doing though and it will either sell really well and bring in more money than 5e did when it was first released, or at least sell decently enough to justify them to keep going.
 

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