Greg Benage
Legend
I think the biggest “problem” is just how the game is played. You can run a dungeon in 5e and you’ll get your encounters in. Honestly, it works great.
The “problem” is most people aren’t playing that way, published campaigns largely aren’t written that way, and organized play doesn’t work that way.
I don’t know, a flexible system that allows you to match the reset rule to the kind of adventure you’re running? In a dungeon, run it as is. In a more narrative (or travel) arc, something like gritty realism.
We’ve gone to milestone leveling, so maybe milestone resets: “You’ll get a reset when you do X.”
The “problem” is most people aren’t playing that way, published campaigns largely aren’t written that way, and organized play doesn’t work that way.
I don’t know, a flexible system that allows you to match the reset rule to the kind of adventure you’re running? In a dungeon, run it as is. In a more narrative (or travel) arc, something like gritty realism.
We’ve gone to milestone leveling, so maybe milestone resets: “You’ll get a reset when you do X.”