D&D General A Mate put A Deck of Many Things in A Dragons Horde figuring his Pcs wouldn't risk it, 1 did and now his 5 players are all playing future kings


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aco175

Legend
I'd use the other wish to make the other 'kings' my vassals once we all take the throne. This way I could finally 'win' a D&D game.
 

Ancalagon

Dusty Dragon
Another mate of mine that GM's Dnd has got a problem of his own creation. Idea's

Basically The GM in questions got 8th level characters and thought it would be amusing to put A Deck of Many Things in A Dragons Horde figuring his Pcs wouldn't risk it, 1 did and his player drew The Moon Card, which gave him 1D4+1 Wish's and it ended up being 2 wish's but he choose to only use 1. PS I've now corrected a mistake in this post

He had his player wish for his character and the characters of the other 4 players to each be the heir of a 4,964 year old dynasty and between them their countries rule the entire world, so his 5 players are each playing the heir to the throne of a country that rules 20% of the world, which means that between them his players characters will 1 day control the entire world
... is this a story? Do you want input?
 

Lanefan

Victoria Rules
Well, the simple reason might be that empire-running is not in line with the campaign the GM intended to run. It isn't like Deck doesn't have other character-ending cards in it.
There's cards that'll kill off a character in one way or another, sure, but other than that there's few if any that are "character-ending".
I'm not sure that's a mature way of dealing with the situation. The Deck of Many Things already has a ton of risk to it. The GM being a bit of a jerk in interpreting results they put in themselves is not a great look.
How does holding a wish in abeyance (that the character may or may not even know it has) make the DM a jerk?

For various reasons - contact with a luckblade, wild magic surges, whatever - characters in my games sometimes end up with wishes they don't knoow they have; and the results when someone later says "I wish..." have run the gamut from hilarious to life-saving (or life-restoring!) to career-changing.
 

Lanefan

Victoria Rules
In campaigns with high character turnover/low character investment, it’s almost always worth it to draw and take the risk.

It’s kind of a self-fulfilling prophecy. Many low character turnover/high character investment campaigns don’t introduce the Deck because even good results can make the character unplayable.
I'm not sure it's so much low turnover/high investment campaigns that eschew the Deck as it is campaigns where the DM, the players, or both are highly (overly?) concerned about inter-character balance. Otherwise, I can't imagine a situation where a good Deck pull would make a character unplayable.
 

JMISBEST

Explorer
I'm not sure it's so much low turnover/high investment campaigns that eschew the Deck as it is campaigns where the DM, the players, or both are highly (overly?) concerned about inter-character balance. Otherwise, I can't imagine a situation where a good Deck pull would make a character unplayable.
Oh I can think of 1 way that using a deck of many things and getting a good deck pull can make a character unplayable without killing him or her and that is the character wishing that he or she was gods gift to mankind and he or she actually becomes gods gift to mankind but in a way that means he or she isn't dead and can never die but he or she is unplayable

1 good example of how that could happen is that theirs a world wide famine, this means that the entire world is desperate for food and the way he or she becomes gods gift to mankind is by being turned into A Crate of food that's always half full, which will end the world wide famine
 

Reynard

Legend
I have to admit this is one of the dumbest uses of a wish I have ever seen. Ignorinhthe fact that each character being its own wish, what now? You're a legitimate heir. Hurrah? How are you going to prove it? Worse, how are you going to survive all the assassination attempts? And if you do,what then? Retirement. Congratulations, you "won" D&D.
 

When you put a Deck of Many Things into your game, two things come to mind :

1. Chekhov's Gun is now in the scene, (and it looks like a pouch) ; and
2. That is a DM who wants to end a campaign and start a new one.
re #2, I've been in a campaign or two that had a couple of interesting twists when a player drew the donjon ("you are imprisoned...") and flames ("enmity with a major devil") but yeah, the Deck is a great way to derail a game.
 



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