So a houserule that seems to have become more popular on the boards is this for healing potions:
Healing Potion: Uses a bonus action. Optional: If you instead use an action to consume the potion, the healing is maximized.
With some talking about healing being "too weak" in 5e, I thought it would be an interesting idea to apply this same concept to the two core healing spells.
Cure Wounds
Action: Bonus Action (see option below)
(added).... Option: You may cast this spell as an action. If you do, the healing is maximized.
Healing Word
Action: Bonus Action (see option below)
(added).... Option: You may cast this spell as an action. If you do, the healing is maximized.
Healing word still gives the advantage of ranged healing, but cure would provide a good bit more straight up healing. An action consumed healing spell would give a solid bang for the buck, but you now have the flexibility of quick heals when needed.
Healing Potion: Uses a bonus action. Optional: If you instead use an action to consume the potion, the healing is maximized.
With some talking about healing being "too weak" in 5e, I thought it would be an interesting idea to apply this same concept to the two core healing spells.
Cure Wounds
Action: Bonus Action (see option below)
(added).... Option: You may cast this spell as an action. If you do, the healing is maximized.
Healing Word
Action: Bonus Action (see option below)
(added).... Option: You may cast this spell as an action. If you do, the healing is maximized.
Healing word still gives the advantage of ranged healing, but cure would provide a good bit more straight up healing. An action consumed healing spell would give a solid bang for the buck, but you now have the flexibility of quick heals when needed.