D&D (2024) What Adventure Should One D&D Launch With? (+)

R_J_K75

Legend
Something generic, completely new, unique, and not tied to any campaign setting. To be honest as much I like a lot of the old legacy settings and adventures, I'm kind of burned out on them. I think it's time to move on. That stuff is out there if people want to convert them, my thought is, if it's a new edition/revision start fresh. I'd prefer unconnected adventures not attached to anything previously done.
 

log in or register to remove this ad

Oofta

Legend
Go old school. Return to Castle Greyhawk! ;)

Seriously, I would really like them to branch out from FR into just about anything else, even a brand new setting. Start out with something like LMoP and then build out from there with new modules. Return the sense of exploration and discovery of a (mostly) new world. For the intro module I'd consider tying in directly to the new DMG and expand on details that complete newbie DMs need.

I don't really expect that to happen, sequels are the name of the game nowadays but one can always hope.
 





Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
I think they should do an update and expansion of The Forest Oracle.

On a more serious note, I'd like something along the lines of what @Loren the GM suggested. I'd like to see a better starter for on-ramping new DMs that walks them through various aspects of the game with an adventure that gives advice and suggestions for fleshing it out and expanding upon it. DMing can be an imposing job for those new to the game and those that haven't DMed yet, and I believe that WotC should do more ease new DMs into it and teach them the skills they need.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I would vote for a series of old school dungeon delves.

/ducks

EDIT: or an updated Sentinel and Gauntlet. With the caveat that I haven’t actually looked at either since they were originally published so I may be wearing Rose-Colored Nostalgia Glasses(tm).
 

I'd love to see a really good starter adventure set. Something along the lines of Phandelver, with a good central location for players to get connected to. Not world spanning, just a local threat that can be built on into a larger homebrew campaign, or extended through a second adventure released separately. I'd be happy for this starter adventure to be level 1-5 if they can really deliver on the next paragraph.

As important as the adventure side would be to build this as an on-boarding game for new DM's. Really build it out with advice on how to run a campaign through the adventure. Start with Session 0 tips, then into simple encounters, dungeons, how to run npcs, home bases, foreshadowing a villain, escalating the story, providing rewards, introducing quests, etc. I think Lost Mines of Phandelver and the newest Starter Set both do this reasonably well, but I think it could be done even more intentionally and stronger.

Make this starter set truly the essential, best way for a new DM and set of players to get into the game.
My group found Lost Mines to be such an average adventure. There was nothing memorable about it at all. I am surprised how often people refer to it.
 


Remove ads

Top