Here's the Monday Blues #47 map. This map continues from last week's Monday Blues map. Click to enlarge.
Map Details:
- Grid Size: 36x46 10 ft. Squares or 72x92 5 ft. squares (72 dpi); VTT Size: 1229x1578
- The white dash lines represent submerged tunnels.
- Areas 3 b), 4, 17 a), 18, 19, and 20 a) represent water.
- Areas 3 a), 13, 16, 20 b), and 24 have pillars/columns. Area 32 a) has pillars of water (see below).
- Areas 27, 30, and 32 b) have statues.
- Area 32 a) is a temple with smooth polished marble floors and a ceiling of moving water hanging precariously in the air. The swaying waters above cast an interesting effect of shifting shadows on the polished marble floor.
- The true ceiling is 70 ft. above and open to the water that surrounds it. An invisible barrier ranges from 20 ft. high (at the sides) to 30 ft. at the centre. This magical barrier keeps the water above at bay, creating an air pocket at floor level.
- The magic that keeps the ceiling up, also created water columns/pillars that appear to 'hold' the ceiling up. Should this barrier get turned off, the water from above would come crashing down, flooding the room in minutes.
Here's how last week's and this week's map fit together. Click to enlarge.
I have an Enhanced version of this week's Monday Blues map for sale here:
Old School Blue Map #47 - Paratime Design | Dungeon Maps | DriveThruRPG.com
The Old School Blue Map #47 product contains a multi-layered PDF (allowing the options of numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant ( 8 ) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).
Cheers,
Tim