Planescape 5 New D&D Books Coming in 2023 -- Including Planescape!

At today's Wizards Presents event, hosts Jimmy Wong, Ginny Di, and Sydnee Goodman announced the 2023 line-up of D&D books, which featured something old, something new, and an expansion of a fan favorite.

DnD 2023 Release Schedule.png


The first of the five books, Keys from the Golden Vault, will arrive in winter 2023. At Tuesday's press preview, Chris Perkins, Game Design Architect for D&D, described it as “Ocean’s Eleven meets D&D” and an anthology of short adventures revolving around heists, which can be dropped into existing campaigns.

In Spring 2023, giants get a sourcebook just like their traditional rivals, the dragons, did in Fizban's Treasury of Dragons. Bigby Presents: Glory of the Giants will be a deep dive into hill, frost, fire, cloud, and storm giants, plus much more.

Summer 2023 will have two releases. The Book of Many Things is a collection of creatures, locations, and other player-facing goodies related to that most famous D&D magic item, the Deck of Many Things. Then “Phandelver Campaign” will expand the popular Lost Mine of Phandelver from the D&D Starter Set into a full campaign tinged with cosmic horror.

And then last, but certainly not least, in Fall 2023, WotC revives another classic D&D setting – Planescape. Just like Spelljammer: Adventures in Space, Planescape will be presented as a three-book set containing a setting guide, bestiary, and adventure campaign in a slipcase. Despite the Spelljammer comparison they did not confirm whether it would also contain a DM screen.

More information on these five titles will be released when we get closer to them in date.
 

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Beth Rimmels

Beth Rimmels

If the goal is to have a human-centric game and you don't want to just ban the other choices entirely, there need to be better incentives to play humans than just "we broke everyone else to pressure you into making the choice we want you to make."
Well, there don't  need to be, but it's probably a good idea.
 

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The weird dudes who post cartoon porn in response to every Twitter trending topic (the geekier version of the political types who do something similar) would disagree with you.
For real lol.

I mean, I will say there's clearly a crossover between "actual furries" and "anthro animals which people are keen on", but like, which of that line something falls on, and whether there's even really a line, I'm not so sure about.

Certainly I used to be rather hostile to furries as a youth, and as an adult I'm like, whatever floats your boat, man, just don't say "yiff" in my presence please. Also being real furry stuff seems to have gradually become less sexual and less mystical (there used to be a lot of wacky claims of mystical connections and otherkin-ness and so on) and more expression-of-personality-oriented.

Minotaurs are certainly uhhhhh appreciated by the furry community though.
 

I heard that, but I have never been so attached to a PC that I had any real issue with then dying if circumstances demand. I have plenty of character ideas, so a dead PC is just an excuse to try out a new one.

I really don't understand that degree of player attachment. On either side of the screen.
It's like writing a character in a novel or other story. If they have to die, that's one thing--but you don't want to go killing them willy-nilly.
 

I love a lot of OSR stuff too, and the funniest thing with it is, it often ends up being ahead of 5E in some ways. Certainly I'd say that, all in all, Worlds Without Number is a slightly more modern and together RPG than 5E, despite being consciously OSR. It even solves some long-standing problems with D&D that 5E doesn't even attempt to address (most notably KO'ing/killing enemies from stealth without the system becoming cheesy). Hell I think a case could be made that RC D&D was "more advanced" than AD&D 2E when RC D&D arrived in 1991, and probably until quite late in the '90s (after Combat & Tactics and so on).
LOVE both of the "Without Number" games!
 

Humanoids book contained:
: aarakocra, alaghi, beastman, bugbear, bullywug, centaur, fremlin, giant-kin (firbolg), giant-kin (voadkyn), gnoll, gnoll (flind), goblin, hobgoblin, kobold, lizard man, minotaur, mongrelman, ogre, half-ogre, orc, half-orc, pixie, satyr, saurial, swanmay, and wemic.

Wemics are cat-taurs, and reptile, bird, and amphibian folk do generally count. And yes gnolls are anthro hyenas.
That's pretty damn furry, but you'd have had to have had a gun on me to get me to admit that in the 1990s lol.
 

LOVE both of the "Without Number" games!
Cities Without Number is on the way and keen to disprove my theory that "you couldn't use a D&D-like chassis to make a good cyberpunk game" (and no, it has not successfully been disproved yet, though there have been many terrible attempts). I suspect it may make it.

Thanks to this website and the "Most exciting game of 2023" poll for giving me a heads-up it existed btw.
 
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It's like writing a character in a novel or other story. If they have to die, that's one thing--but you don't want to go killing them willy-nilly.
The circumstances i refer to are not solely narrative. I have no issue if my PC dies in a random combat, or to a trap, bad saving throw, etc. It doesn't have to be some kind of explicit agreement with the DM, because I'm fine with whatever happens in the game. I know a lot of people seem to feel differently, but I don’t really get it.
 

The circumstances i refer to are not solely narrative. I have no issue if my PC dies in a random combat, or to a trap, bad saving throw, etc. It doesn't have to be some kind of explicit agreement with the DM, because I'm fine with whatever happens in the game. I know a lot of people seem to feel differently, but I don’t really get it.
Personally, I like running and playing both sort of games. Simplifying, in one you more or less tell a story and the main characters are very important, in the other type, you play a game. The story is emergent (i.e. what happened in the game). Characters may die randomly and they get substituted.
 


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