WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting

There has been a lot of speculation recently about WotC's plans regarding the Open Gaming License and the upcoming One D&D. Today, WotC shared some information.

In short, they will be producing a new Open Gaming License (note that the previous OGL 1.0a will still exist, and can still be used). However, for those who use the new OGL 1.1, which will be released in early 2023, there will be some limitations added with regards the type of product which can use it, and -- possibly controversially -- reporting to WotC your annual OGL-related revenue.

They are also adding a royalty for those third party publishers who make more than $750K per year.

Interestingly, only books and 'static electronic files' like ebooks and PDFs will be compatible with the new OGL, meaning that apps, web pages, and the like will need to stick to the old OGL 1.0a.

There will, of course, be a lot of debate and speculation over what this actually means for third party creators, and how it will affect them. Some publishers like Paizo (for Pathfinder) and others will likely simply continue to use the old OGL. The OGL 1.0a allows WotC to update the license, but allows licensees to continue to use previous versions "to copy, modify and distribute any Open Game Content originally distributed under any version of this License".


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1. Will One D&D include an SRD/be covered by an OGL?

Yes. First, we’re designing One D&D with fifth edition backwards compatibility, so all existing creator content that is compatible with fifth edition will also be compatible with One D&D. Second, we will update the SRD for One D&D as we complete its development—development that is informed by the results of playtests that we’re conducting with hundreds of thousands of D&D players now.

2. Will the OGL terms change?

Yes. We will release version 1.1 of the OGL in early 2023.

The OGL needs an update to ensure that it keeps doing what it was intended to do—allow the D&D community’s independent creators to build and play and grow the game we all love—without allowing things like third-parties to mint D&D NFTs and large businesses to exploit our intellectual property.

So, what’s changing?

First, we’re making sure that OGL 1.1 is clear about what it covers and what it doesn’t. OGL 1.1 makes clear it only covers material created for use in or as TTRPGs, and those materials are only ever permitted as printed media or static electronic files (like epubs and PDFs). Other types of content, like videos and video games, are only possible through the Wizards of the Coast Fan Content Policy or a custom agreement with us. To clarify: Outside of printed media and static electronic files, the OGL doesn’t cover it.

Will this affect the D&D content and services players use today? It shouldn’t. The top VTT platforms already have custom agreements with Wizards to do what they do. D&D merchandise, like minis and novels, were never intended to be part of the OGL and OGL 1.1 won’t change that. Creators wishing to leverage D&D for those forms of expression will need, as they always have needed, custom agreements between us.

Second, we’re updating the OGL to offer different terms to creators who choose to make free, share-alike content and creators who want to sell their products.

What does this mean for you as a creator? If you’re making share-alike content, very little is going to change from what you’re already used to.

If you’re making commercial content, relatively little is going to change for most creators. For most of you who are selling custom content, here are the new things you’ll need to do:
  1. Accept the license terms and let us know what you’re offering for sale
  2. Report OGL-related revenue annually (if you make more than $50,000 in a year)
  3. Include a Creator Product badge on your work
When we roll out OGL 1.1, we will also provide explanatory videos, FAQs, and a web portal for registration to make navigating these requirements as easy and intuitive as possible. We’ll also have help available to creators to navigate the new process.

For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free.

Bottom line: The OGL is not going away. You will still be able to create new D&D content, publish it anywhere, and game with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across Kickstarter, DMsGuild, and more are a critical part of the D&D experience, and we will continue to support and encourage them to do that through One D&D and beyond.
 

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that would work, they will need to offer some incentive though, just releasing it and hope people will switch on their own does mot feel like a sound strategy, there will have to be something to make it worthwhile
I mean, we have no idea what form it will take and chances are it isn't finalized for WotC. These NDA'd discussions with 3PPs probably are helping find that final form.
 

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Paizo is selling books and PDFs, which the 1.1 OGL allows, and since you can just stick with 1.0a too, I am not sure how they can prevent it with releasing 1.1
Paizo also sells videogames, which the new license prohibits.
 





Is that a bad thing?
Maybe. Maybe not. Partially it feels gross because it's repackaging old stuff to new people who don't know any better. And so much of it's so badly done.
Most creators, yes. Not necessarily most content.
Maybe. I don't know the precise quantity of output of the top 20 non-WotC companies and I certainly don't know the combined output of everyone else, so I couldn't say how they stack up.
 



To give an example of the kind of #opendnd discourse I'm talking about, I'll screenshot rather than link:

View attachment 270264

This account goes on to talk about how they love the game and are just trying to grow it for the sake of the "community" etc etc. What are they selling that they can't sell with the new OGL? They are selling NFTs. There have been whole threads about this and we don't need to get into it, but IMO this is grift, not creativity. Which is bad enough, but the fact they using the language of "openness" and "community" makes it really hollow sounding, to me.

In terms of 5e vs indie game products in general, certainly there's a lot of variance in quality, and it's all a matter of taste. But I'll take the top 20 indie/osr games vs the top 20 5e products any day (in terms of game design, art production, layout and usability, writing, or just sheer creativity).

edit: now Alexander Macris, the fascist game designer (sorry, "far right libertarian"), is standing up against wotc on behalf of the "community." What a time to be alive.
He's an NFT bro!!!!!!

Well dang.

Thats one great thing about the new license.
 

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