WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting

There has been a lot of speculation recently about WotC's plans regarding the Open Gaming License and the upcoming One D&D. Today, WotC shared some information.

In short, they will be producing a new Open Gaming License (note that the previous OGL 1.0a will still exist, and can still be used). However, for those who use the new OGL 1.1, which will be released in early 2023, there will be some limitations added with regards the type of product which can use it, and -- possibly controversially -- reporting to WotC your annual OGL-related revenue.

They are also adding a royalty for those third party publishers who make more than $750K per year.

Interestingly, only books and 'static electronic files' like ebooks and PDFs will be compatible with the new OGL, meaning that apps, web pages, and the like will need to stick to the old OGL 1.0a.

There will, of course, be a lot of debate and speculation over what this actually means for third party creators, and how it will affect them. Some publishers like Paizo (for Pathfinder) and others will likely simply continue to use the old OGL. The OGL 1.0a allows WotC to update the license, but allows licensees to continue to use previous versions "to copy, modify and distribute any Open Game Content originally distributed under any version of this License".


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1. Will One D&D include an SRD/be covered by an OGL?

Yes. First, we’re designing One D&D with fifth edition backwards compatibility, so all existing creator content that is compatible with fifth edition will also be compatible with One D&D. Second, we will update the SRD for One D&D as we complete its development—development that is informed by the results of playtests that we’re conducting with hundreds of thousands of D&D players now.

2. Will the OGL terms change?

Yes. We will release version 1.1 of the OGL in early 2023.

The OGL needs an update to ensure that it keeps doing what it was intended to do—allow the D&D community’s independent creators to build and play and grow the game we all love—without allowing things like third-parties to mint D&D NFTs and large businesses to exploit our intellectual property.

So, what’s changing?

First, we’re making sure that OGL 1.1 is clear about what it covers and what it doesn’t. OGL 1.1 makes clear it only covers material created for use in or as TTRPGs, and those materials are only ever permitted as printed media or static electronic files (like epubs and PDFs). Other types of content, like videos and video games, are only possible through the Wizards of the Coast Fan Content Policy or a custom agreement with us. To clarify: Outside of printed media and static electronic files, the OGL doesn’t cover it.

Will this affect the D&D content and services players use today? It shouldn’t. The top VTT platforms already have custom agreements with Wizards to do what they do. D&D merchandise, like minis and novels, were never intended to be part of the OGL and OGL 1.1 won’t change that. Creators wishing to leverage D&D for those forms of expression will need, as they always have needed, custom agreements between us.

Second, we’re updating the OGL to offer different terms to creators who choose to make free, share-alike content and creators who want to sell their products.

What does this mean for you as a creator? If you’re making share-alike content, very little is going to change from what you’re already used to.

If you’re making commercial content, relatively little is going to change for most creators. For most of you who are selling custom content, here are the new things you’ll need to do:
  1. Accept the license terms and let us know what you’re offering for sale
  2. Report OGL-related revenue annually (if you make more than $50,000 in a year)
  3. Include a Creator Product badge on your work
When we roll out OGL 1.1, we will also provide explanatory videos, FAQs, and a web portal for registration to make navigating these requirements as easy and intuitive as possible. We’ll also have help available to creators to navigate the new process.

For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free.

Bottom line: The OGL is not going away. You will still be able to create new D&D content, publish it anywhere, and game with your friends and followers in all the ways that make this game and community so great. The thousands of creators publishing across Kickstarter, DMsGuild, and more are a critical part of the D&D experience, and we will continue to support and encourage them to do that through One D&D and beyond.
 

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If it makes you feel any better, I preferred 2 over 1 as well. And 4 might be great; I don't know, because I haven't kept up on it.

I think 1 and 2 were both great games for their time.
D3 had big problems in the beginning, but evolved to be a great game.


Edit: no. It does not make me feel better or worse. It just did not surprise me based on your preferences you have shown in other threads.
 

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I think 1 and 2 were both great games for their time.
D3 had big problems in the beginning, but evolved to be a great game.


Edit: no. It does not make me feel better or worse. It just did not surprise me based on your preferences you have shown in other threads.
I literally bought my PC with the express purpose being able to play Diablo 3; I was that excited about it. When it actually came out I was quite disappointed, in large part because of the online requirement, but also because I felt the story was pretty lacking. I didn't stick with it long enough for it to get better.
 

I literally bought my PC with the express purpose being able to play Diablo 3; I was that excited about it. When it actually came out I was quite disappointed, in large part because of the online requirement, but also because I felt the story was pretty lacking. I didn't stick with it long enough for it to get better.

I understand that sentiment. I think you missed something. Too bad you can't go back there, because (in my opinion) the best time of d3 is over. I don't like the current patch too much (although way mkre than the vanilla game).

This is really a difference between a PC game with online requirement. You can't keep the patch you liked and always have to upgrade.
Still I got so many hours out of d3, that I am not bitter.
 

There is going to have to be a massive incentive to use this OGL over the previous one. Not giving a legal opinion here, even though IAL, the previous OGL cannot be revoked or changed and is safe. The language in their release about the intent of "the" OGL was amusing. Sorry folks that cat is completely out of the bag! :) The language is clear, and more importantly, the past practice is clearer. That's why there has to be something to really make publishers want to use the new one.
 

and got a license from WotC despite this

See, but I'm 90% sure they had to work out their own independent licensing agreement behind the scenes to make that happen, and will be paying royalties of their own sort soon…
 

On the off chance this wasn’t already posted, the Alexandrian is doing a series on the OGL.

Prediction before I read the article. The Alexandrian is going to hate all things WotC and everything they do is bad.

goes off to read the article

Ok, I'll admit, far more even handed than I assumed he would write, given his very open hostility to WotC and all things WotC over the years. But, then it culminates with this gem:

"And what we know for certain right now is that their intention is for OneD&D to be less open than 5th Edition."

We know no such thing. We might speculate that this might be true. We might suspect that it might be true. But, we absolutely do not know that.
 


Its not just the fear of missing things...its also the fear of being left behind, not being or belonging to a group, or being a part of a culture.
...what absolute nonsense.

You're not left behind. There are others who opt to stay with every edition when there's a change over. You still belong to the group who played that edition. You still belong to the group who keeps playing that edition, if you keep playing that edition. Your definition of culture has to be minuscule for you to no longer be a part of the culture. There's the broad nerd and geek culture, the smaller RPG subculture, the smaller tabletop RPG sub-subculture, and the smaller still D&D sub-sub-subculture. Then there's sub-sub-sub-subculture of which edition you play. So even if you still with a non-current edition, you're still part of a lot of cultures and subcultures. You're just not part of the current edition of D&D sub-sub-sub-subculture.
Its bittersweet when things change, if you go forward with the new style you get to stay with the majority and enjoy that aspect, but may miss or be nostalgic about facets of the old.
Things change regardless of how we feel about them. Change is. It’s not bittersweet.

I don’t view being with the majority as anything to feel proud of in most cases.
If the changes are too much for you, you slowly lose relevance and a sense of belonging, and eventually all you have left* is nostalgia.
Your relevance is not tied to which edition of a particular brand of elfgame you play. Your sense of belonging shouldn’t be tied to which brand if elfgame you play. No matter how much WotC pushes the nonsense, D&D is not a lifestyle brand. It’s a game.

All you have left is nostalgia? What a bizarre take. Either I play the new shiny or I’m irrelevant? Nonsense. That’s pure fear of missing out.
*obviously this is a broad stroke description, your group may stick with each other and play for years.
It‘s obviously nonsense.
 

...what absolute nonsense.

You're not left behind. There are others who opt to stay with every edition when there's a change over. You still belong to the group who played that edition. You still belong to the group who keeps playing that edition, if you keep playing that edition. Your definition of culture has to be minuscule for you to no longer be a part of the culture. There's the broad nerd and geek culture, the smaller RPG subculture, the smaller tabletop RPG sub-subculture, and the smaller still D&D sub-sub-subculture. Then there's sub-sub-sub-subculture of which edition you play. So even if you still with a non-current edition, you're still part of a lot of cultures and subcultures. You're just not part of the current edition of D&D sub-sub-sub-subculture.

Things change regardless of how we feel about them. Change is. It’s not bittersweet.

I don’t view being with the majority as anything to feel proud of in most cases.

Your relevance is not tied to which edition of a particular brand of elfgame you play. Your sense of belonging shouldn’t be tied to which brand if elfgame you play. No matter how much WotC pushes the nonsense, D&D is not a lifestyle brand. It’s a game.

All you have left is nostalgia? What a bizarre take. Either I play the new shiny or I’m irrelevant? Nonsense. That’s pure fear of missing out.

It‘s obviously nonsense.
I am not speaking specifically about anyone, feelings about this kind of thing run across a broad spectrum.

To term it "obviously nonsense" is very opinionated. And I comment on some of the very points you replied with.

But hey, other than the "absolute" and "obvious", I understand what you are saying, its just that to some people, its more important then you think.

Game on!
 

But, then it culminates with this gem:

"And what we know for certain right now is that their intention is for OneD&D to be less open than 5th Edition."

We know no such thing. We might speculate that this might be true. We might suspect that it might be true. But, we absolutely do not know that.
given their OGL 1.1 announcement / statement, I'd say we would be foolish not to expect it
 

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