Greg Benage
Legend
It might be an exaggeration, since the radius of illumination is only 10 feet for a dagger, and the torches are likely to be useful for other things. But it's clear that the "dungeon survival" aspects of the game go away at a fairly low level. The magic-user has access to continual light at 3rd level, if the party isn't already festooned with magical light sources. You can "world-build" to change that, but the TSR module authors didn't and no one I played with back in the day did either.How does having a +1 dagger mean that you don't need torches?
The OSR brought those low-level dungeon survival elements back to the forefront, but even then, the "Old School Primer" contemplates the changing dynamic explicitly: "In lower level adventures, food and light sources can be the key to success or failure of an expedition (remember, 0e is about the little guy)" but "higher level adventures shouldn't be about declining food and light sources, they should be about declining hit points and spells."