W'rkncacnter
Hero
so a common criticism i've seen of a5e's maneuvers is that, outside of biting zephyr obviously, there's not a lot of options for purely ranged characters. so, i went through every single maneuver in the AG (except for biting zephyr's, for obvious reasons) and recorded what weapons they were usable with - or if they didn't require a weapon, whether they were obviously melee focused (typically this meant either the maneuver was only usable within melee range, or else brought you into melee). below are my results (warning - it's a pretty long list of tables)!
Adamant Mountain
Maneuver | Weapon |
---|---|
Catch Your Breath | N/A |
Cleaving Swing | Melee, Heavy |
Heavy Stance | N/A |
Lean Into It | Melee |
Reactive Knockdown | Melee |
Shrug It Off | N/A |
Warding Wield | N/A |
Battering Strike | Melee, Heavy |
Crushing Blow | Melee, Heavy |
Unbreakable | N/A |
Stand Tall Stance | N/A |
Unstoppable | N/A |
Wild Swing | Melee, Heavy |
Unyielding | N/A |
World-Shaking Strike | Heavy |
Mirror's Glint
Maneuver | Weapon |
---|---|
Knockdown Assault | Melee |
Leading Throw | N/A (works only in melee) |
Warning Strike | Melee |
Wary Stance | N/A |
Assisted Roll | N/A (works only in melee) |
Off-Balancing Strikes | Melee |
Take Weapon | N/A (works only in melee) |
Flowing Form | Melee |
Heightened Reflexes | N/A |
Redirect | N/A (works only in melee) |
Discerning Strike | Any |
Retributive Strike | Melee |
Strike the Cracks | Melee |
Blinding Strikes | Melee |
Reflect Attack | N/A (works only in melee) |
Mist and Shade
Maneuver | Weapon |
---|---|
Anticipate Spell | Any (works only within 5 feet) |
Deceptive Stance | N/A |
Painful Pickpocket | N/A (works only in melee) |
Perplexing Fury | Melee |
Agile Feint | Any (works only in melee) |
Force Hesitation | N/A (works only in melee) |
Mugging Hit | Melee |
Douse | Special (container of liquid) |
Feinting Strike | Melee |
Pickpocket | N/A (works only in melee) |
Blinding Blow Stance | Melee |
Spinning Parry | N/A (works only in melee) |
Steal Momentum | N/A (works only in melee) |
Armor Lock | N/A (works only in melee) |
Pilfer Object | N/A (brings you into melee) |
Rapid Current
Maneuver | Weapon |
---|---|
Charge | Melee |
Eye Slash | Melee |
Speed Over Strength | Melee |
Swift Stance | N/A |
Parrying Counter | Melee |
Rapid Drink | N/A |
Rolling Strike | Melee |
Disarming Counter | N/A (works only in melee) |
Rapid Strike | Melee |
Whirlwind Strike | Melee |
First Blood | N/A |
Flowing Steps Stance | N/A |
Whirlpool Strike | Melee |
Tidal Parry | N/A (works only in melee) |
Tsunami Dash | Melee, dual-wielding or finesse |
Razor's Edge
Maneuver | Weapon |
---|---|
Dangerous Strikes | Any |
Exploit Footing | N/A (works only in melee) |
Iron Will | N/A |
Perceptive Stance | N/A |
Practiced Roll | N/A |
Twist the Blade | Melee |
Use The Pain | Melee |
Drive Back | Melee |
Instinctive Counterattack | Melee |
Mind Over Body | N/A |
Dashing Razor | Melee |
Perfect Edge Stance | Any |
Sharpened Awareness | Any |
Death Blow | Melee |
Heightened Concentration | N/A (why is there a 5th degree maneuver about concentration? Who’s gonna use this?????) |
Sanguine Knot
Maneuver | Weapon |
---|---|
Doubleteam | Melee |
Legion Stance | Any (? works only in melee) |
Shield Wall | N/A (requires shield) |
Shoulder Check | N/A (works only in melee) |
Back To Back | N/A |
Double Tackle | N/A (brings into melee) |
Dual Grapple | N/A (grappling) |
Follow-Up Topple | Melee |
Hurl Ally | Melee |
Look At Me! | Melee |
Bodyguard | N/A (works only in melee) |
Brotherhood Stance | Melee |
Doubletime | N/A |
Rallying Cry | N/A |
United We Stand | Melee |
Spirited Steed
Maneuver | Weapon |
---|---|
Cavalier Stance | N/A |
Lancer Strike | Melee, Reach |
Mounted Charge | Melee |
Riding Leap | N/A |
Rearing Menace | Any |
Spur Mount | N/A |
Trample | N/A (effects creatures in your way) |
Launched Strike | Melee |
Sacrifice Mount | N/A (bro don’t hurt the horse :c) |
Saddled Blows | Melee |
Prodigious Leap | N/A |
Spirited Whistle | N/A |
Steely Steed Stance | Melee |
Reassuring Pat | N/A |
Wheeling Charge | Melee |
Tempered Iron
Maneuver | Weapon |
---|---|
Imposing Glare | N/A |
Purge Magic | Melee |
Striding Swings | Any |
Zealous Stance | Melee |
Faith Within | N/A |
Gaze Of Conviction | N/A (brings an enemy into melee) |
Stunning Assault | Melee |
Break Spell | Melee |
Defy Magic | N/A |
Dispelling Assault | Any |
Devoted Assault | Any |
Disrupting Charge | Melee |
Spell Shattering Strike | Melee |
Branding Steel | Melee |
Burning Embers of Faith | N/A |
Tooth and Claw
Maneuver | Weapon |
---|---|
Bounding Strike | Melee |
Raking Strikes | Melee |
Ride Enemy | N/A (Grab On) |
Springing Stance | N/A |
Expert Tumble | N/A |
Leaping Strike | Melee |
Primal Intercept | Melee |
Gut Strike | Any |
Rake | Melee |
Wild Capering | N/A |
Blind Instinct | Melee |
Bloody Roar | Melee |
Mercurial Striking Stance | Natural Weapon OR Unarmed Strike OR Any, Dual-Wielding |
Furious Barrage | Melee |
Wounded Animal Gambit | Melee |
Unending Wheel
Maneuver | Weapons |
---|---|
Dangerous Signature | Melee |
Throwing Stance | Any |
Victory Pose | Any |
Wounding Strike | Any |
Deflect Strike | N/A |
Instant Strike | Melee |
Preternatural Strikes | Any |
Disarming Assault | Melee |
Expert Sidestep | N/A |
Unsettling Injury | Melee |
Any Weapon Stance | Any |
Mistaken Opportunity | Melee |
Wind Strike | Melee |
Heart of the Sword | Any |
Perfect Assault | Any |