On the other hand, most groups instead play VtM as Underworld: The RPG (no, not that one, the movie), which is, of course, the snake eating its own tail.
Especially in the 1990s, VtM was the game of katanas and trenchcoats and skin-tight PVC-clad vampires being awesome. Agonizing about addiction and abuse was something that Justin Achilli told them the game was about, but the game as played, not so much.
It sounds like, for better or worse, Free League made a game that's harder to disentangle from its thematic goals (two additional decades of game design evolution will do that).
I loved the Time of the Thin-Blooded -- vampires standing in for homeless crack addicts -- but I would be surprised to learn it got much playtime back in the day.