I just received my book and starter set and, after reading all the intro material plus character creation rules in the Core Rulebook, I have to say that I'm deeply satisfied by the game so far.
And yes: this is pretty much a game about playing cops, but I don't feel like it's copaganda. Quite the contrary, I'd say. All of the archetypes, for example, are variations on being terrible people, not some power fantasy of "upholding the law" and being the "good guys" fighting the "bad guys" (AKA criminals).
In fact, rhe reward mechanics in the game are very much suggestive of a strong critique of the Blade Runners' role, from my perspective. The Promotion Points get you more specialities by following the law, it's true, but you can also lose them by bending or breaking the rules. Specialties are a way to increase your character's abilities, but a lot less relevant than skills overall, I think.
And what's the only way to increase skills? To gain Humanity Points which, at least as far I've read, can only be acquired by avoiding the most problematic behaviors Blade Runners are supposed to engage in on a regular basis. So, from a mechanics' point of view, the game rewards are a push and pull between doing cop sh*t and being more compassionate, humane, etc., with an emphasis, I'd say, on the human side of things.
All in all, it seems to me like a great adaptation of the original film's and novel's world into an RPG. Is it an RPG about playing awful people? For sure. But I think it doesn't glorify that awfulness and, instead, seeks to confront all players with the challenges and consequences of trying to be human in a deeply inhumane world. And I think that's an RPG not only worth having, but one that I'm looking forward to run at some point.
At least for me, RPGs that offer great mechanical support to "fantasies" (in the broadest sense of the word) other than killing outsiders to get richer and more powerful are more attractive than any heroic fantasies that have little to no self-awareness or sense of self criticism.