Whizbang Dustyboots
Gnometown Hero
For sure. I like a lot of Powered by the Apocalypse games, but you can't use Monster of the Week to run the same sorts of games you would with Monsterhearts, which conversely, I would find hard to run with my kids, because sex is so interwoven into it, even if I otherwise enjoy the teens-in-horror-high genre.True. But that kind of design can also be a trap. Too focused and you only have one story to tell with the game and unless it’s an awesome story, there’s no point playing it again. The other side is games like Diplomacy where the core concept of the game is not mechanically reinforced in the slightest.
And while you can run either type of game in GURPS, the game doesn't do anything mechanically to reinforce the intended style of play, unless the GM creates something themselves.
There's no one right solution. It just depends on what the designer wants.
If the OP wants cops and action movie stuff in a cyberpunk future, a game that doesn't mechanically reinforce its themes the way Blade Runner does would be a better option. (Reskinning a cyberpunk game to look more like Bladerunner isn't difficult, generally speaking, given how much Blade Runner DNA is in all of them.)