The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

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What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

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I think they ought to have left ttrpg games and aids/accessories alone, given the small size of that market. Most of the stuff that isn't product identity under the OGL is stuff that other RPGs not using the OGL at all, including CRPGs and MMOs, have also used - are they going to go after Blizzard for WoW having race-and-class combos, dragons of different colours with different breath weapons, and ability-score-knockoffs from whence your major game statistics are derived? Doubt it.
 

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I think they ought to have left ttrpg games and aids/accessories alone, given the small size of that market. Most of the stuff that isn't product identity under the OGL is stuff that other RPGs not using the OGL at all, including CRPGs and MMOs, have also used - are they going to go after Blizzard for WoW having race-and-class combos, dragons of different colours with different breath weapons, and ability-score-knockoffs from whence your major game statistics are derived? Doubt it.
Bullies don’t pick on people who can defend themselves.
 

Just because some people are mad doesn't mean there's going to be a measurable financial cost for the company. Everyone thinks their opinions are held more widely than they are. Everyone thinks the rest of the world feels the outrage they do. Most people exist in echo chambers, especially online.

It is possible this will be a serious blow to WotC and they will have to mea culpa up until the 1D&D launch, but probably not. The storm will pass and Keys will sell fine.
This is very true.

It's probably worth keeping in mind that the OGL was big news for the 2000s and the 3.X generation. I.e. the audience of this site.
But for anyone under 20 and anyone who got started with D&D in the last five years, 3PP are probably less of a "thing." The high school and college kids playing now are probably doing just fine with just the official books. Many are more likely to get fan content from r/UnearthedArcana/ or Tumbler or Discord than an actual full published 3PP.

A lot of 3rd Party books sell. 3PP 5e has been the #2 or #3 RPG on ICv2. But considering the vast, vast gulf between 5e and Pathfinder, there's likely an even bigger gulf between official 5e and 3PP 5e.
WotC could do a scorched Earth 1.1 OGL launch and still easily retain 80% or their audience, and then quickly replace any lost fans in just a couple years with new players who give zero flips.
 

Just because some people are mad doesn't mean there's going to be a measurable financial cost for the company. Everyone thinks their opinions are held more widely than they are. Everyone thinks the rest of the world feels the outrage they do. Most people exist in echo chambers, especially online.
True, but the goodwill of the publishers and individuals producing content to support the SRD also matters, and they're likely to be as plugged-in to this outrage as anybody in this thread.

Alienating them means a lot of content that was bringing gamers to D&D isn't going to be created any more. Creators will support other games or not publish any open gaming content at all.

So if you believe, as I do, that the OGL caused a significant network effect that provided huge benefits to Hasbro/WOTC over the years, losing that will be a financial hit to the company.
 

Just because some people are mad doesn't mean there's going to be a measurable financial cost for the company. Everyone thinks their opinions are held more widely than they are. Everyone thinks the rest of the world feels the outrage they do. Most people exist in echo chambers, especially online.

On virtually any other gaming controversy we have had, I would agree with you. There is usually a distorted sense of how many people share our opinions. But in this case, I've been searching WOTC on twitter every day pretty regularly and there are always hundreds of recent posts uniformly condemning WOTC for this (and very frequent posts too). Plus on every social media platform I have been on, the response has pretty uniformly been negative (or at least majority negative). That can shift obviously, WOTC can find the fault lines that divide gamers and try to prod them, but this doesn't seem to be abating in the early days at least. And I don't think it will because even if the numbers don't seem significant to everyone, a lot of gamers depend on the OGL for their creative participation in the hobby and many, even if they aren't making huge sums of money, are making supplementary income from it (and that translates to putting food on the table for many of them). Plus there are folks making a living off OGL products. I think its when you add up all the people making money here and there, all the people using OGL to express their creativity and invest their energy in the craft side of the hobby, that you end up with a large volume of people who are deeply emotionally invested and even financially invested in this issue.
 

True, but the goodwill of the publishers and individuals producing content to support the SRD also matters, and they're likely to be as plugged-in to this outrage as anybody in this thread.

Alienating them means a lot of content that was bringing gamers to D&D isn't going to be created any more. Creators will support other games or not publish any open gaming content at all.

So if you believe, as I do, that the OGL caused a significant network effect that provided huge benefits to Hasbro/WOTC over the years, losing that will be a financial hit to the company.
I think there was a feedback loop. For 5E in particular I bet it kept a lot of folks in the 5E ecosystem who might have otherwise drifted away, since 5E had both a very slow production output and a pretty homogeneous one. Folks looking for something different could find it from a 3PP and still be 5E customers.
 

It's probably worth keeping in mind that the OGL was big news for the 2000s and the 3.X generation. I.e. the audience of this site.
But for anyone under 20 and anyone who got started with D&D in the last five years, 3PP are probably less of a "thing." The high school and college kids playing now are probably doing just fine with just the official books. Many are more likely to get fan content from r/UnearthedArcana/ or Tumbler or Discord than an actual full published 3PP.
If third-party products aren't a big thing, then Hasbro/WOTC shouldn't have any reason to try and kill them off.
 

I mean, Oz and Dr Who went with 5e as their RPG engines, courtesy of the size of the wider 5e market, so...

Edit to add: Oz is public domain as far as I'm aware, so IP-wise isn't a big deal; Dr. Who, on the other hand, is.

What they both have in common is that D&D-5e-style character advancement and gameplay seem like real misfits to their respective genres. A story game system like PbtA would probably be a better fit in terms of mechanics.

So it matters that their publishers went for 5e.

More Edit: There's more to the story than the above for the Dr Who game (including a bespoke game with its own mechanics), but suffice to say that the 5e ecosystem being what it is (in no small part thanks to the OGL) they decided a 5e version was needed.
 
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On virtually any other gaming controversy we have had, I would agree with you. There is usually a distorted sense of how many people share our opinions. But in this case, I've been searching WOTC on twitter every day pretty regularly and there are always hundreds of recent posts uniformly condemning WOTC for this (and very frequent posts too). Plus on every social media platform I have been on, the response has pretty uniformly been negative (or at least majority negative). That can shift obviously, WOTC can find the fault lines that divide gamers and try to prod them, but this doesn't seem to be abating in the early days at least. And I don't think it will because even if the numbers don't seem significant to everyone, a lot of gamers depend on the OGL for their creative participation in the hobby and many, even if they aren't making huge sums of money, are making supplementary income from it (and that translates to putting food on the table for many of them). Plus there are folks making a living off OGL products. I think its when you add up all the people making money here and there, all the people using OGL to express their creativity and invest their energy in the craft side of the hobby, that you end up with a large volume of people who are deeply emotionally invested and even financially invested in this issue.
It seems to me that WotC simply doesn't want their fan base to enjoy the game in a way that doesn't directly translate to more revenue for themselves. A far cry from their previous line of just wanting people to play D&D.
 

If third-party products aren't a big thing, then Hasbro/WOTC shouldn't have any reason to try and kill them off.
They're not trying to kill them. They're trying to get the fifteen or twenty successful ones to share money with them.
And kill Pathfinder. And prevent another Pathfinder in the future. (I.e. Critical Role doing their own D&D clone.)

But, really, all this is likely just a bonus compared to the bigger reasons for the change: locking down the type of products you can make and prevent people making D&D video games, NFTs, and any future tech.
Killing Pathfinder and shackling other 3PP is just a bonus.
 

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