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WotC Unveils Draft of New Open Gaming License

As promised earlier this week, WotC has posted the draft OGL v.1.2 license for the community to see. A survey will be going live tomorrow for feedback. https://www.dndbeyond.com/posts/1432-starting-the-ogl-playtest The current iteration contains clauses which prohibit offensive content, applies only to TTRPG books and PDFs, no right of ownership going to WotC, and an optional creator...

As promised earlier this week, WotC has posted the draft OGL v.1.2 license for the community to see.

A survey will be going live tomorrow for feedback.


The current iteration contains clauses which prohibit offensive content, applies only to TTRPG books and PDFs, no right of ownership going to WotC, and an optional creator content badge for your products.

One important element, the ability for WotC to change the license at-will has also been addressed, allowing the only two specific changes they can make -- how you cite WotC in your work, and contact details.

This license will be irrevocable.

The OGL v1.0a is still being 'de-authorized'.
 

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So to clarify to those who don't want to parse the SRD themselves the page designations that are being made Creative Commons cover in the main part: leveling and multiclassing; the basic action economy; abilities, skills, advantage/disadvantage, etc.; basic 5e Armor weapons and equipment; the concept and mechanics of feats (but only the Grappler feat as an example); the concept and mechanics of backgrounds (though only the Acolyte as an example) and the spell mechanics (but none of the actual spells). The latter, shorter segments cover the general mechanics of monsters (but none of the specific monsters) and the conditions.

This is huge. Everyone wanting to make a 5e clone just has to focus on creating unique races, classes, spells, and monsters and doesn't have to worry that WotC will come down on them for having the basic mechanics look similar. While it is probably worth submitting to the OGL for a 5e compatible adventure, if you want to make one that does not reference WotC's spells, keeps to unique or uncopyrightable monsters, etc, it is very possible to do it under creative commons without any legal doubt. Making a 5e clone whose adventures and monster manual are fully cross-compatible with D&D products is much more achievable, once again, crucially, without legal doubt, as well.
 

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mhd

Adventurer
I don't quite understand on what basis creating distinct 3E elements from a 5E basis would be more solid than the usual "game mechanics can't be copyrighted". If I make a "Power Attack" feat that isn't in 5E, with the 3.5E mechanics, can't they say that I'm using material from now deauthorized SRDs or copyrighted rulebooks? What does 5E get me there? (Assuming there's no 5E Power Attack feat, if there is, pick anything else)

Yeah, they didn't do that before. Is that security enough?
 


rooneg

Adventurer
I think people need to actually look at what they're talking about putting under the Creative Commons license. It doesn't include Races, Character Classes, Spells, or Monsters. It includes the core game rules, but nothing else. This is enormously less than is actually in the SRD today.
 

Alzrius

The EN World kitten
If we get a full, functional SRD released to a Creative Commons license, that's a hell of a concession.
Don't get your hopes up. Here's what the proposed license actually says in that regard:

The core D&D mechanics, which are located at pages 56-104, 254-260, and 358-359 of this System Reference Document 5.1 (but not the examples used on those pages), are licensed to you under the Creative Commons Attribution 4.0 International (CC BY 4.0). This means that Wizards is not placing any limitations at all on how you use that content.

So out of an SRD that's just over four hundred pages, they're granting Creative Commons sixty-six pages or so, which is roughly 15% of the 5.1 SRD.
 


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