FrogReaver
The most respectful and polite poster ever
I don’t see howThe third point in my post here is erroneous.
I don’t see howThe third point in my post here is erroneous.
I've been re-reading 1(b), and I can't help but think that, despite the fact that we can read the license to get where you're going, that it's not intended to be read this way. The entire list suggests that the intention was to deal with changing existing works in the definition and not to suggest that all OGC was Derivative Materials. I'm not entirely sure that the ambiguity in drafting is significant enough to be read against WotC, but I guess it could be. At least it's not something I would want to test myself.This could still mean that I'm allowed to license my Derivative Material of their Open Game Content to anyone else though. And as I've understood it, Derivative Material does include verbatim copies of their Open Game Content.
"Derivative Material" means copyrighted material [comma] including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form [comma] in which an existing work may be recast, transformed or adapted
You are definitely allowed to license your Derivative Material as OGC. It can even include parts WotC's OGC verbatim. The question eventually becomes 'are you still allowed to do so when WotC deauthorizes the OGL 1.0a' and the answer to that is 'no'. The question whether WotC can actually deauthorized it is probably also 'no', but from the looks of it, they want to find out in courtThis could still mean that I'm allowed to license my Derivative Material of their Open Game Content to anyone else though. And as I've understood it, Derivative Material does include verbatim copies of their Open Game Content.
Nothing. Why does it need to be derivative of anything?Well, I cannot help you there then, I did that two posts up and apparently failed
Let's turn this around, what is WotC's Open Game Content a derivative of?
we just went through this... if it is not derivative material, then WotC is not using the OGC. SeeNothing. Why does it need to be derivative of anything?
Otherwise creating derivative material is but one way of using OGC. Distributing OGC is not creating derivative material but is using it (by the definition of the license).we just went through this... if it is not derivative material, then WotC is not using the OGC. See
"(g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content"
Here's an analogy that might make it easier to understand.2. The FAQ also claims that distributing under the OGL 1.0a (even for works wholly your own) makes you a licensee - implication being that WOTC is also a licensee to the OGL 1.0a.
It's pretty clear that they can unilaterally cease to distribute (small D) their OGC though.Otherwise creating derivative material is but one way of using OGC. Distributing OGC is not creating derivative material but is using it (by the definition of the license).
*I see how you are trying to read that sentence but that’s not the way to read it.
So what sentence are you referring to then?Otherwise creating derivative material is but one way of using OGC.
This is the only proper way to read this sentenceDistributing OGC is not creating derivative material but is using it (by the definition of the license).
*I see how you are trying to read that sentence but that’s not the way to read it.