Is Golarion a setting that actively welcomes people to add to it and modify it? Or is it more like aForgotten Realmscanon, whose official lore is zealously guarded?
I think you can see a good example of that in the recent Lost Omens: Mwangi Expanse release.At least Pathfinder 2 can be a fresh start for how to portray cultural identities generally, especially if the "other". Seeing the culture from the point of view of an "insider" always helps, and when modeling a reallife culture then one requires a reallife insider. There needs to be an effort to find ways to value and appreciate any differences − sometimes even by the insider oneself. Many aspects are shared in common and taken for granted − but can be important to portray a culture with more weight, depth, and realism.
Kinda both.Do you mean like in a content-creation way for Pathfinder Infinite, or just as a community in general?
My experience is that PF fans tend to be a lot more into Golarion than D&D players are in the variety of settings there. I believe its because of that variety that D&D tends to be a lot more do what ya feel. Also, Golarion has a ton of adventure paths, PFS scenarios, etc.. It's a lot more concentrated than its D&D counterparts.Kinda both.
Pathfinder Infinite is cool as a place to put homebrew.
At the same time, generally, do Golarion players typically modify the setting and rules, or do they tend to go by the book?
For example, most 5e players dont use the FR setting, or if they do use it loosely. But the players who are dedicated to the FR setting specifically tend to accumulate canon. (Altho FR setting users are a minority, there are more for FR than any other official setting.)
I guess what I am asking. If I am creating new setting content, should I make an effort to make this content available for Golarion for other players who want to import it? Or should I just start my own setting from scratch?
I am curious what find intimidating about adapting PF2 to other setting.My own suspicion is that on the macro scale (i.e. the countries and cultures) most PF2e players and GMs just figure there's probably some area they can get what they want out of as-is without doing the heavy lifting. That said, if I'm recalling correctly there's one area that's deliberately underdeveloped to let GMs who want to do more of a ground-up approach do so while still using the rest of it.
I'll be upfront here; while PF2e is one of my favorites in the D&D-sphere, I'm prone to want to do my own worlds all the way, and I find adapting PF2e to that more than a little intimidating. But then, when of that mood, I'm not particularly likely to use something D&D-ish anyway.
I ran PF2 in a homebrew setting and ran into a few issues. A lot of these are due to the nature of my setting, so others may have different or less severe experiences than I did.I am curious what find intimidating about adapting PF2 to other setting.
I am curious what find intimidating about adapting PF2 to other setting.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.